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Showing content with the highest reputation on 10/12/19 in all areas

  1. It's called on both sides from each of those methods I posted. That execute at "the same time".
    1 point
  2. You can change that by calling setDefaultState in your constructor. IE setDefaultState(getDefaultState().with(...))
    1 point
  3. Thanks, I decided to write an inner class that does what you described in your first reply. I figured out a few things that make it much easier than I had originally thought.
    1 point
  4. You can simply use World#playEvent(int type, BlockPos pos, int data) to spawn a splash potion effect, where type is the event to play, pos is the position, and data is the case-specific data. In this case, you want either type 2002 or 2007 to play the splash effect. 2002 has the particles of a normal potion, while 2007 has the particles from an instant-effect potion (instant damage, for example). With this event, the data corresponds to the color of the potion particles.
    1 point
  5. You have a malformed url probably in your mods.toml file or in your mcmod.info file. A malformed url can be an empty string,
    1 point
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