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Showing content with the highest reputation on 12/08/19 in all areas

  1. Hello there, I'm looking for resources to learn how to create a custom mob with custom model and so on in the latest forge version 1.14.4. Haven't found anything yet, did create a model with blockbench but I don't know how to implement it.
    1 point
  2. I have a custom dimension that works AFAIK, in that the dimension is registered, and I can visit via the portal block I made. However, the way I added it was by messing around with things until it worked. I would like to know if I did the process correctly, and if not, the flaws included in my current method. Below are my classes/methods that involve the dimension. DBMDimensions.class - Class where I have all of my dimension initialization, along with a method that registers the dimension to the DimensionManager. public class DBMDimensions { //Mod Dimensions public static final ModDimension THE_REALM_OF_THE_ANCIENTS_DIMENSION = new DBMDimension(RealmOfTheAncientsDimension::new).setRegistryName(DBMRegistryHandler.modLocation("the_realm_of_the_ancients")); //Dimension Types public static DimensionType THE_REALM_OF_THE_ANCIENTS; public static void registerDimensions() { if (THE_REALM_OF_THE_ANCIENTS == null) THE_REALM_OF_THE_ANCIENTS = DimensionManager.registerDimension(DBMRegistryHandler.modLocation("the_realm_of_the_ancients"), THE_REALM_OF_THE_ANCIENTS_DIMENSION, null, false); } } DBMDimension.class - Class that extends ModDimension public class DBMDimension extends ModDimension { private BiFunction<World, DimensionType, ? extends Dimension> factory; public DBMDimension(BiFunction<World, DimensionType, ? extends Dimension> factory) { this.factory = factory; } @Override public BiFunction<World, DimensionType, ? extends Dimension> getFactory() { return this.factory; } } RealmOfTheAncientsDimension.class - The class for the actual properties of my dimension. I'm pretty sure this works entirely, but I am including it just in case. (Most of it is copied vanilla code) public class RealmOfTheAncientsDimension extends Dimension { public static final BlockPos SPAWN = new BlockPos(100, 50, 0);; public RealmOfTheAncientsDimension(final World worldIn, final DimensionType dimension) { super(worldIn, dimension); } @Override public ChunkGenerator<?> createChunkGenerator() { EndGenerationSettings realmoftheancientsgensettings = (EndGenerationSettings) ChunkGeneratorType.FLOATING_ISLANDS.createSettings(); realmoftheancientsgensettings.setDefaultBlock(DBMBlocks.JACOBIAN_BLOCK.getDefaultState()); realmoftheancientsgensettings.setDefaultFluid(Blocks.WATER.getDefaultState()); realmoftheancientsgensettings.setSpawnPos(this.getSpawnCoordinate()); return ChunkGeneratorType.FLOATING_ISLANDS .create(this.world, BiomeProviderType.FIXED .create(((SingleBiomeProviderSettings) BiomeProviderType.FIXED .createSettings()) .setBiome(DBMBiomes.REALM_OF_THE_ANCIENTS)), realmoftheancientsgensettings); } @Override public float calculateCelestialAngle(final long p_76563_1_, final float p_76563_3_) { return 0.0f; } @Override @Nullable @OnlyIn(Dist.CLIENT) public float[] calcSunriseSunsetColors(final float p_76560_1_, final float p_76560_2_) { return null; } @Override @OnlyIn(Dist.CLIENT) public Vec3d getFogColor(final float p_76562_1_, final float p_76562_2_) { float f = MathHelper.cos(p_76562_1_ * 6.2831855f) * 2.0f + 0.5f; f = MathHelper.clamp(f, 0.0f, 1.0f); float f2 = 0.7529412f; float f3 = 0.84705883f; float f4 = 1.0f; f2 *= f * 0.94f + 0.06f; f3 *= f * 0.94f + 0.06f; f4 *= f * 0.91f + 0.09f; return new Vec3d((double) f2, (double) f3, (double) f4); } @Override @OnlyIn(Dist.CLIENT) public Vec3d getSkyColor(final BlockPos pos, final float flo) { final float f = this.world.getCelestialAngle(flo); float f2 = MathHelper.cos(f * 6.2831855f) * 2.0f + 0.5f; f2 = MathHelper.clamp(f2, 0.0f, 1.0f); final int i = ForgeHooksClient.getSkyBlendColour(this.world, pos); float f3 = (i >> 16 & 0xFF) / 255.0f; float f4 = (i >> 8 & 0xFF) / 255.0f; float f5 = (i & 0xFF) / 255.0f; f3 *= f2; f4 *= f2; f5 *= f2; return new Vec3d((double) f3, (double) f4, (double) f5); } @Override public boolean hasSkyLight() { return true; } @Override @OnlyIn(Dist.CLIENT) public boolean isSkyColored() { return true; } @Override public boolean canRespawnHere() { return false; } @Override public boolean isSurfaceWorld() { return false; } @Override @OnlyIn(Dist.CLIENT) public float getCloudHeight() { return 8.0f; } @Override @Nullable public BlockPos findSpawn(final ChunkPos p_206920_1_, final boolean p_206920_2_) { final Random random = new Random(this.world.getSeed()); final BlockPos blockpos = new BlockPos(p_206920_1_.getXStart() + random.nextInt(15), 0, p_206920_1_.getZEnd() + random.nextInt(15)); return this.world.getGroundAboveSeaLevel(blockpos).getMaterial().blocksMovement() ? blockpos : null; } @Override public BlockPos getSpawnCoordinate() { return RealmOfTheAncientsDimension.SPAWN; } @Override @Nullable public BlockPos findSpawn(final int p_206921_1_, final int p_206921_2_, final boolean p_206921_3_) { return this.findSpawn(new ChunkPos(p_206921_1_ >> 4, p_206921_2_ >> 4), p_206921_3_); } @Override @OnlyIn(Dist.CLIENT) public boolean doesXZShowFog(final int p_76568_1_, final int p_76568_2_) { return false; } @Override public void onWorldSave() { final CompoundNBT compoundnbt = new CompoundNBT(); this.world.getWorldInfo().setDimensionData(this.world.getDimension().getType(), compoundnbt); } } The ModDimension registration in DBMRegistryHandler.class, which registers the dimension. @SubscribeEvent public static void registerModDimensions(final RegistryEvent.Register<ModDimension> event) { event.getRegistry().registerAll ( DBMDimensions.THE_REALM_OF_THE_ANCIENTS_DIMENSION ); LOGGER.info("Mod dimensions registered."); } And lastly, the invoking of registerDimension() in DBMEventHandler.class @SubscribeEvent public static void registerDimensions(final RegisterDimensionsEvent event) { DBMDimensions.registerDimensions(); } Thanks for any help. Edit: Also, I am having an issue with my current way of adding a dimension, which is that instead of saving dimension data in a folder like DIM1 or DIM-1, it saves it in a folder called realm_of_the_ancients, which is nested in another folder called my mod ID.
    1 point
  3. Having trouble spawning my new mob naturally (though I can through events and what not) : Main Mod EntityClass
    1 point
  4. I’m down to redo the lighting & rendering stuff, I was just thinking about doing something like this yesterday. I’m not sure exactly what would be required to make it properly nostalgic, but making the grass bright green again and tweaking the rendering & lighting would be a good place to start.
    1 point
  5. Thanks! Turns out that was the bit I was missing. cpw.mods.fml was in the workspace (project in intellij), but only partly. If it helps anyone, to import the classes go to File->Project Structure, select libraries and add a new library (the + at the top of the middle column) then add the forge\mcp\bin\minecraft folder, then add forge\mcp\src\minecraft to the project library (the + in the right column). Assuming all the other imports are OK, it should compile ok. I'll get around to sticking a tutorial for setting up intellij in the wiki at some point.
    1 point
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