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Showing content with the highest reputation on 02/11/20 in all areas

  1. Disable whatever adblocker you're using that is replaces everything with Nick Cage. Or just use the direct links.
    1 point
  2. Forge Version: 28.2.0 Minecraft Version: 1.14.4 Downloads: Changelog: (Direct) Installer: (AdFocus) (Direct) MDK: (AdFocus) (Direct) Intro: Hello again guys, this is a new release for 1.14.4, as part of our LTS system. This is mainly a cumulative release giving modder and pack makers a new base to target. Changelog: New: New networking design to help modders stop accidentally leaking network memory New Tag reloading events New hooks to allow FlowerPotBlock to be reusable by modders New more robust/less hacky system for extending enums New hooks to allow custom dimensions with differetn sea levels New hook to make Structure processing more powerful New hook making FlowerBotBlock/StairsBlocks/FishBucketItem more reusable Added extra features to RegisteryObject/DeferredRegister system New dimension hooks to better sync data between client and server Exposed DyeColor hooks for more utility New mod related resources are now in a single 'Mod Resources' resource pack to allow sorting, mods can still add additional packs for finer control New pre-loading screen that can show progress information that happens before Mojang's official loading screen Made customClientFactory optional New hooks allowing modded IParticleRenderTypes to be rendered Added PlayerGiveXpEvent and PlayerChangeLevelEvent hooks Added profile icon to the installer New hooks for interesting with low level networking events Regular mods are now automatically de-duped based on the version number Added Blockstate and Model data providers New hooks to make Loot Table data generators more reusable New Data Generator helper classes New hooks to allow for more flexibility in mod discover-ability New hooks to make it easier to add custom TNT blocks New SleepFinishedTimeEvent allowing control of world time when waking up Added FENCES_WOODEN and FENCE_GATES_WOODEN tags as fuels in furnaces Split DrawBlockHighlightEvent into subevents to make usage clearer Added FluidStack support to the Forge packet buffer Added support for custom nether portal frame blocks Fixes: Fixed patch for vanilla spawning in WorldEntitySpawner Fixed hooks for handling raw mouse events Fixed default behavior for Item#canPlayerBreakBlockWhileHolding Fixed vanilla performance issue in furnace fuels Fixed issue where exceptions during loading would not kill the main thread correctly Fixed jigsaw blocks not mirroring properly Fixed type bound on GameRegistry.findRegistry being too narrow Fixed installer issues related to old java bugs Fixed sea level info not being available on the client Fixed server jar manifest paths Fixed berry bushes not throwing crop growth events Fixed some non-sensitive calls to Block.getSoundType Fixed FluidTank with empty contents throwing error if drained Fixed vanilla bug related to the main menu screen. MC-145102 Fixed race condition in flowing fluid blocks Fixed many minor issues in Fluids Fixed Model Loaders not being properly initalized Fixed custom model loading Fixed IModelData not being cleared when tile entity is removed Fixed hidden potion effects backgrounds still rendering Fixed mod info panel rendering incorrectly on some systems with HiDPI displays Fixed kelp not throwing Crops Grow Event Fixed shears not having sound Fixed error logging in mod dev environment Fixed bounds checks in `NativeImage` MC-162953 Fixed loading error/warning screen not showing Fixed vanilla models with parents not loading properly Fixed clientside chunk load event spam Fixed shouldCauseReequipAnimation not working Fixed forge rendering pipeline and shape based light occulsion Fixed NPEs caused by uninitialized lists in ModDirTransformerDiscoverer Fixed NPE in modlauncher when there is no mods dir Fixed issue with logs during server shut down Fixed Item#doesSneakBypassUse hook Fixed vanilla bug in entity navigation to stop entities spinning MC-94054 Fixed recursion issue in biome types Fixed BlockStateProvider#horizontalBlock emitting rotations >=360 Fixed registry snapshots not reading aliases correctly Fixed an NPE caused by missing registries Fixed performance issue related to relighting entire chunks Fixed using bonemeal in modded oceans Fixed shift-click insertion of modded recipes into the Stonecutter Fixed DyeColor referencing incorrect Tag path Fixed the hang on startup problem when windows' broken device enumeration causes a huge glfwInit slowdown Fixed emissive items not working Fixed camera setup render event Fixed invocation of Vanilla spawn logic Fixed Entity.canRiderInteract not being called Fixed event spam during projectile movement Fixed Minecarts not with modded powered/activator rails Fixed rails maximum speed hooks Fixed capabilities becoming inaccessible on returning from the end Fixed Brown Mooshrooms dropping Red Mushrooms when sheared Fix NPE on java 8u242 in dev enviroment Fixed compression system used by the installer to make downloads smaller.
    1 point
  3. No, MCP is the core and it will continue to be the core. I create MCP and thus I can trust in it's stability and availability. If modders want to make a translation tool between the two so that Fabric can load on SRG names. Then go for it. I have spoken many times about how a system should be designed. But the people who have said they wanted to help haven't followed through. Anyways, getting tired of answering this. Forge will never use Fabric. Fabric's core design of "screw it everyone's a coremod!" is NOT feasible for a large compatible modding ecosystem. Forge's major rewrite is done, which means updates should be back to our normal same day target. Sorry for being 'slow' because we decided to cleanup 8 years of technical debt and plan for the next 10 years. Anyways, don't bump old threads.
    1 point
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