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Showing content with the highest reputation on 03/03/20 in all areas

  1. I have no idea how to sort my mod's creative inventory (I'm kinda new to modding) Please instructs me
  2. Ok, if i correctly have understand then you need to go into your itemgroup class, override ItemGroup.fill (Use your IDE: write fill and then press Crtl + Spacebar). Finally you need to do something with the super and yes, hope it work.
  3. Regarding "unnecessary lag": if the sole reason for a tile entity is for rendering, your TE does not need to tick and thus won't produce any lag. Technically, the presence of any tile entities in a chunk mean a little more work to load the chunk, but if you have enough instances of your TE in a chunk to cause loading performance issues, then you probably also have enough to murder client performance with all the rendering that's going on. tl;dr non-ticking tile entities produce zero lag unless you grossly abuse the feature.
  4. This is not caused by the renderer, but rather your TileEntity. It is not synced to the client.
  5. i figured making pixelmon sidemods would be a relatively popular search so atta give it its own tutorial and since its really not much effort lets go for it. create a folder in eclipse package explorer named "libs" (you must name it libs otherwise you would'nt be able to build your mod via gradlew) in eclipse package explorer and place your mod of choice's jar file inside like you can see with pixelmon right here. then right click your mod of choice, goto build path then add to build path so your mod of choice turns to look like so now in main.java add a dependency under @Mod example: with pixelmon in " dependencies = "required-after:pixelmon" " being your mod of choice's mod id at this point you're pretty much done, now you can import from the mod.

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