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Showing content with the highest reputation on 04/24/20 in all areas

  1. If you can find the folder where you extracted the forge contents into, you are going to open up a command window (Command Prompt, Powershell, Terminal, etc.) and then type 'git init'. From there, its the same setup as you would a normal git repo for whatever website you are uploading to.
    1 point
  2. Use a transparent texture? As for a git repository, initialize the git repo in the folder that holds the build.gradle file and then repeat the process when you create a repo as normal.
    1 point
  3. I feel like that's self-explanatory. Check to make sure you registered your block correctly.
    1 point
  4. I have not found any site that breaks things down for you, here and there you might find mention of class X Y or Z that is fun/useful, tutorials here and there (which MOST of them alllll cover the same stuff, and then most of those are pretty terrible, especially the majority of the video ones) A lot of the forge stuff is documented/commented, but from what I've seen a vast majority of the vanilla code is not. Some of it is easy to understand, some of it feels like a spaghetti mess rabbit hole. Best things to do: - dig in and just read the code for stuff you're interested in - google, google, google! And forums search on here - Post questions when you can't find what you are looking for. This is the trickiest one probably, because you have to pose your question correctly, and sometimes you don't know you're asking the wrong question. Use as much detail as possible to get the best answer you can. I'm not really making a mod, but I love to tinker, so I spend a lot of time messing with concepts as opposed to finish products, which sounds similar to your original question. Bad news is, you can't be lazy on this one, you have to actively mess with stuff/read code/etc, because most people on here are doing their own things, and while we enjoy helping, most appreciate when people at least try to find their own answers
    1 point
  5. Also, post logs. (for the reason below) I created some json recipe files from the commandline using echo, and for some reason it put an invisible character in the very beginning of my file, even though everything looked right, they didn't work, and there were errors in the log. Creating a new file and then pasting the json in fixed it. Of course, this can all be avoided by using data generators (which I haven't looked at yet lol)
    1 point
  6. Can you show one of your shaped crafting json files? My only two guesses with low information is that your type is not "minecraft:crafting_shaped" or you need to refresh your file tree inside your ide. I'm assuming those dots represent folders as well in your path.
    1 point
  7. Mojang added data generators (or stopped stripping them from the built JAR) in 1.14. Model generation was added in October last year by this PR. The code is still in the mod JAR after it's built, but it doesn't run at all during normal gameplay; there's a separate main class (net.minecraft.data.Main) that runs data generators.
    1 point
  8. Hi, i made my own modpack for my server to play with friends but i can't seem to launch minecraft. my friends can but i can't. I would appreciate if someone can figure out what the problem is crash-2020-04-24_18.00.51-client.txt
    0 points
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