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Showing content with the highest reputation on 03/30/22 in all areas

  1. Xironite Minecraft Server [1.8.x – 1.18.x] Xironite is a server dedicated to interacting with our community through hosting events and listening to player feedback! Our main feature is Towny! Towny gives our players a chance to work together and try to make the largest town while recruiting more players to help them. If competition is more your speed, you can compete against other towns in a variety of contests! You can do anything you want, from creating the largest town with your friends to dominating the economy and skill leaderboards! Xironite also adds a tonne of features to Survival, making it feel fresh once again. From custom enchants and tools to dungeons and bosses that will test your skills, Xironite has plenty to keep you busy! On top of all that, our player ranks can be earned in-game through playtime and resource gathering. No need to pay for cool perks! Xironite is constantly evolving based on player feedback and ideas from our amazing management. Join now before you miss our next event! How to Join? Join now using our IP: mc.xironite.org Features Bosses Dungeons Crates & Lootbags Events Robust Anti-Cheat Friendly & Active Community Custom Enchants Custom Tools & Armour PyroMining & PyroFishing Player Feedback & Suggestions Custom Textures ...and much more! Social Media Discord Instagram TikTok YouTube
  2. the error that crashes the game (as I see the crash report) depends on a randomly generated value in the Entity spawn algorithm, so it can be that the game crashed after 30 seconds or after 10 minutes in other words it is random unfortunately the crash does not show which mod cause the error, the only two possibilities that I can think of is: that you check whether the latest version of each mod is used to hope that the error has been fixed you use binary search to find the Mod which cause the error (and then report this bug to the author)
  3. first of all run the server in online mode, delete all server configs if you not modified it
  4. I've been following a modding tutorial made for 1.16, and I've already come across my fair share of functions with name changes and whatnot. But, for the life of me I cannot seem to figure out ore generation. The issue is with .withPlacement, which the person in the tutorial uses, however, it's no longer a thing. I can't find anything that does the same function as .withPlacement. I had already had to replace .withFeature, which the person in the tutorial uses, with .addFeature as well as .withConfiguration with .configured. import net.minecraft.block.BlockState; import net.minecraft.world.gen.GenerationStage; import net.minecraft.world.gen.feature.Feature; import net.minecraft.world.gen.feature.OreFeatureConfig; import net.minecraft.world.gen.feature.template.RuleTest; import net.minecraft.world.gen.placement.Placement; import net.minecraft.world.gen.placement.TopSolidRangeConfig; import net.minecraftforge.event.world.BiomeLoadingEvent; public class FeatureInit { public static void addOre(final BiomeLoadingEvent event, RuleTest rule, BlockState state, int veinSize, int minHeight, int maxHeight, int amount) { event.getGeneration().addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, Feature.ORE.configured(new OreFeatureConfig(rule, state, veinSize), new OreFeatureConfig(Placement.RANGE.configured(new TopSolidRangeConfig(minHeight, 0, maxHeight))))); } } Edit 1: .withPlacement is now .decorated, and func_242731_b is .count

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