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Showing content with the highest reputation on 07/02/22 in all areas

  1. Quote the path with spaces, like this:
  2. I found this mod on curseforge: https://www.curseforge.com/minecraft/mc-mods/longer-login-times Its not that popular (about 5000 downloads) and I have never used it so I don't know how good it is. It lets you change the login timeout using a server configuration. You could give it a try to see if it helps.
  3. I can't give you concrete details without knowing more about your modpack before and after. I can tell you it currently takes your client about 1 minute to process all the registry information sent by the server This is not doing network stuff during this process.
  4. Thanks, I was actually able to access your google drive version after waiting a few minutes.
  5. This shows the client has received all the packets and responded to them, including processing the entity type and all the registries. But then it disconnects. On the other login in this log, it doesn't process all the packets, it stops at packet 22 which happens to be that ensorcellation-server.toml packet I mentioned eariler, this is probably a coincidence. What I think is happening, is that you have a login connection timeout of 60 seconds. Your client is still processing packets at 60 seconds. 26 packet login: 18.24.23.101 to 18:25:24:880 22 packet login: 18:21:22.668 to 18:22:27.957 So it is disconnecting before the login can complete.
  6. These packets are relevant as well, they have no reply/acknowlegement? So the first unreplied message could be for the entity types packet.
  7. These look to be the relevant messages on the server. You are connecting to the server and it proceeds normally until it gets to packet 22 for the ensorcellation-server.toml, it doesn't receive any acknowlegement from the client for this and later packets. Then it stalls and times out. Can you post the debug.log from the client. The latest.log is not showing what the client is doing with those network packets.
  8. I am not good at rendering, but it looks like you have depth test issues, probably caused by the blending used by the item render? If you can't use ItemRenderer.renderGuiItemDecorations() for some reason, have it look at what it does. You might also want to look at AbstractContainerScreen.renderSlot()
  9. There are a few methods available. There is AABB which lets you calculate an intersect(). For the entity you would just use entity.getBoundingBox(), the other one would be whatever part of your block you want to check. There is a pretty complicated entity.collideBoundingBox() that lets you pass an intersection of shapes. Or you could just do your own (optimised?) calculation based on the entity.getBoundingBox()

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