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Showing content with the highest reputation on 09/05/22 in all areas

  1. https://github.com/Zanckor/Dragon-Ball-Z/blob/da13aa7613a293e76b370138ac22cf560784ab3d/src/main/java/com/zanckor/EventHandlerRegister.java#L19 Wrong EventBus: You can't mix event handlers for different buses in the same class.
  2. You never actually update the state to powered. This code does not mutate the updatedState, it creates a new BlockState which you discard. The name setValue() is misleading. updatedState.setValue(BlockStateProperties.POWERED,true); So this later code at the end just sets the BlockState back to what it was when you called getBlockState(worldPosition), i.e. the original value. level.setBlockAndUpdate(worldPosition,updatedState); All your other supposed changes to the updatedState will also be discarded/overwritten. I don't understand why you are continually calling setBlockState(). Shouldn't you just be calculating the new BlockState then calling setBlockState() once at the end? BTW. You don't need to call that level.getBlockState(worldPosition); Your BlockEntity already knows its own BlockState. You can get it using this.getBlockState()
  3. i re-made the player model with RenderPlayerEvent so i can modify the model, but the event is making a "double" of steve like a mirror, i dont know which steve is the real and which one is the fake but i need to remove or make invisible the one below i tried to use .Pre to make invisible the model this is how it looks without the bipedPART.showModel = false: https://imgur.com/a/fMuXsBR i tried to make the steve that is rotated down invisible but im doing the opposite(made invisible the one that is looking up or the correct one) and thats not what i want @SubscribeEvent public static void renderPre(RenderPlayerEvent.Pre event) { event.getRenderer().getEntityModel().bipedHead.showModel = false; event.getRenderer().getEntityModel().bipedBody.showModel = false; event.getRenderer().getEntityModel().bipedRightArm.showModel = false; event.getRenderer().getEntityModel().bipedLeftArm.showModel = false; event.getRenderer().getEntityModel().bipedRightLeg.showModel = false; event.getRenderer().getEntityModel().bipedLeftLeg.showModel = false; } @SubscribeEvent public static void renderPost(RenderPlayerEvent.Post event) { event.getRenderer().getEntityModel().bipedHead.showModel = true; event.getRenderer().getEntityModel().bipedBody.showModel = true; event.getRenderer().getEntityModel().bipedRightArm.showModel = true; event.getRenderer().getEntityModel().bipedLeftArm.showModel = true; event.getRenderer().getEntityModel().bipedRightLeg.showModel = true; event.getRenderer().getEntityModel().bipedLeftLeg.showModel = true; if(ModKeys.ability1Key.isKeyDown()) { PlayerEntity player = event.getPlayer(); GlStateManager.enableBlend(); PlayerModel<AbstractClientPlayerEntity> model = event.getRenderer().getEntityModel(); ModelRenderer head = model.bipedHead; ModelRenderer rightarm = model.bipedRightArm; ModelRenderer leftarm = model.bipedLeftArm; ModelRenderer body = model.bipedBody; ModelRenderer rightleg = model.bipedRightLeg; ModelRenderer leftleg = model.bipedLeftLeg; head.render(event.getMatrixStack(), event.getBuffers().getBuffer(RenderType.getEntitySolid(((AbstractClientPlayerEntity)player).getLocationSkin())), Minecraft.getInstance().getRenderManager().getPackedLight(player, 1f), OverlayTexture.NO_OVERLAY); rightarm.render(event.getMatrixStack(), event.getBuffers().getBuffer(RenderType.getEntitySolid(((AbstractClientPlayerEntity)player).getLocationSkin())), Minecraft.getInstance().getRenderManager().getPackedLight(player, 1f), OverlayTexture.NO_OVERLAY); leftarm.render(event.getMatrixStack(), event.getBuffers().getBuffer(RenderType.getEntitySolid(((AbstractClientPlayerEntity)player).getLocationSkin())), Minecraft.getInstance().getRenderManager().getPackedLight(player, 1f), OverlayTexture.NO_OVERLAY); body.render(event.getMatrixStack(), event.getBuffers().getBuffer(RenderType.getEntitySolid(((AbstractClientPlayerEntity)player).getLocationSkin())), Minecraft.getInstance().getRenderManager().getPackedLight(player, 1f), OverlayTexture.NO_OVERLAY); rightleg.render(event.getMatrixStack(), event.getBuffers().getBuffer(RenderType.getEntitySolid(((AbstractClientPlayerEntity)player).getLocationSkin())), Minecraft.getInstance().getRenderManager().getPackedLight(player, 1f), OverlayTexture.NO_OVERLAY); leftleg.render(event.getMatrixStack(), event.getBuffers().getBuffer(RenderType.getEntitySolid(((AbstractClientPlayerEntity)player).getLocationSkin())), Minecraft.getInstance().getRenderManager().getPackedLight(player, 1f), OverlayTexture.NO_OVERLAY); } }

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