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Showing content with the highest reputation on 09/15/22 in all areas

  1. Introduction Xironite is an interactive Towny server dedicated to keeping a close-knit community through hosting weekly events and listening to player feedback! Our main feature is Towny! Towny gives our players a chance to work together and try to make the largest town by recruiting residents to help them. If competition is more your speed, you can compete against other towns in a variety of contests! You can create the largest town with the best buildings with your friends or dominate the economy and skill leaderboards! Additionally, we have moved forward towards becoming a Network, where we feature a Creative server. Our new Creative server is perfect for building freely with friends, sketching out builds, and planning your town layout in advance! Xironite also adds numerous features to Survival, making it feel fresh once again. We are able to accomplish this with classes & professions, custom textures, custom enchants, custom weapons & tools, custom bosses & mobs, dungeons, custom Iris world, and so much more! Xironite has plenty to keep you busy by catering to all of your entertainment needs in Minecraft. On top of all that, our player rank perks and other donor store related items can be earned in-game through playtime and resource gathering. No need to pay to win! Xironite is constantly evolving based on player feedback and ideas from our amazing management. Join now today and don’t miss out on our next event! How to Join? Join now using our IP: mc.xironite.org Notable Features Custom Bosses & Mobs Tournaments Dungeons Crates & Lootbags Consistent Events Robust Anti-Cheat Quests Player Economy Casino Friendly & Active Community Custom Enchants Custom Tools & Armor Custom Iris World Classes & Professions PyroMining & PyroFishing Player Feedback & Suggestions Custom Textures ...and much more! Social Media Outlets Discord Instagram YouTube TikTok
    15 points
  2. You need to set the content in `RenderNameTagEvent`. Note, this is a client only event. You will need to sync your manager to the client with the data from the server. You should probably do this every time the kingdom updates. The tick method you have I don't believe does anything since the formatters will set them whenever they need to.
    1 point
  3. JSON replacement is a vanilla system using datapacks. You can modify behavior in any which way without worrying. I've already explained above. Override recipes and loot table JSONs for changing/disabling things. If not supported, use an associated event. Since you want the recipes to be unlocked based upon the player, you will most likely need to create a new block which supports taking in the player as part of the recipe calculation.
    1 point
  4. How would that generate problems? It would just revert to vanilla behavior on uninstall.
    1 point
  5. 1 point
  6. Favourite server, been around for 3 years and have never once gotten bored or tired of it because there's so much to do!
    1 point
  7. Best place ever, I live here now and my address is X:12943 Z:1203. Rent is cheap and wouldn't want to live anywhere else. Best server
    1 point
  8. You can override any JSON, so loot tables and recipes can just be modified to handle that. You can even add a custom condition for loot tables that take in the player context such that you can check your player's progress before dropping that loot.
    1 point
  9. Xironite has an amazing and kind community, with in-depth gameplay to help you have the best experience and I highly recommend. ❤️
    1 point
  10. Best minecraft server. This season gonna be epic
    1 point
  11. I love this server! Since the first time I've joined, staff & players have always been a close-knit family! Not to mention, all the custom aspects of it make it seem almost like a modded server :D
    1 point
  12. You wouldn't be modifying the game assets though? Additionally, if you want to make a mod that's backwards compatible with vanilla, I would suggest a datapack. Sure, but I would not explain how to do it since nearly any instance of registry replacement will break the game because of all the static storages of vanilla registry objects which in most instances would cause the game to crash in some capacity. Hence, I suggested the solution above as an alternative. It would also allow you to have more compatibility with other mods if you provide an open API or create an addon that supports the mod even if you do not wish to support it.
    1 point
  13. Replace the recipe JSONs by supplying ones with a similar name. If you want to make it such that recipes can't be crafted until a certain point, it is much simpler to create a new block that functions the same as a crafting workbench but checks the progress. You can then disable any vanilla items by making an uncraftable recipe. If you need to change how non-JSONable recipes work, there are events for those (`PotionBrewEvent$Pre`, `AnvilUpdateEvent`, etc.). You should always avoid touching and reregistering registry objects or modifying vanilla methods as you would most likely break compatibility with any other mod. The best way is just to modify the JSONs when applicable.
    1 point
  14. Optifine issue, make sure you have the version that is compatible with whatever version of forge you are using.
    1 point
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