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  1. Maybe you want LivingEntity.xxa and zza? There is also LocalPlayer.input.hasForwardImpulse() and LocalPlayer.input.leftImpulse The second set is copied into the first in serverAiStep()
    1 point
  2. Interesting. So my simple test above compiles if I add a public constructor to the Inner class. What is actually happening is the compiler is "cheating". When I look at the byte code, it is making that Inner class public not protected as it says in the source. I guess forge's runtime access transformer code doesn't do the same cheat, which is why it is not working. If I change your access transformer to use public instead of protected for those inner classes then obviously there is no crash.
    1 point
  3. hello, I can't start Minecraft Forge, I get this error message: {0, modinfo, id}) was not loaded correctly {2, exc, msg}. This is the full log, I hope this is useful, thx for helping me:
    0 points
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