Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 11/12/22 in all areas

  1. https://forge.gemwire.uk/wiki/Access_Transformers
    1 point
  2. You can override IForgeItem.onEntityItemUpdate() This is called from the ItemEntity.tick() method for your Item. Within that same method you can see it doing position based checks like if it is water or closer to your requirements, getting the friction of the block beneath the item.
    1 point
  3. Thanks for your help, I finally figured it out. It seems that the gradle build task in IntelliJ is not from the same gradle so I used gradlew build via command line in the project repertory and it built properly.
    1 point
  4. Hello my first question is if can i use custom recipe type in Crafting Table, my goal is to create crafting table recipes with require more than one item in the same slot of crafting grid. I achieved this in half way, i would say. I created custom Crafting Recipe and serializer with store count of items needed to craft. I made so it check if there is enough items in slot with are needed for craft and it is working just fine, but the issue with that is when i craft it removes only one item per slot instead of required amount and i don't know how can i achieve so it removes the correct number of items.
    0 points
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.