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Showing content with the highest reputation since 11/26/22 in Posts

  1. We generally don't support old versions, but as this error is probably related to the M1 chip, I will provide an answer. If you're saying that it works fine without mods then failed after a mod was added, then there is probably a mod which causes the error to which you need to remove one-by-one or in batches to find. If that's not the case, it could be with the early progress window, to which you would need to add `-Dfml.earlyprogresswindow=false` to your java arguments in your profile. If that doesn't fix the issue, then you're better off updating to a later minecraft version where the issue is fixed within GLFW. You can attempt to rebuild Forge with the updated library, but you will receive no support for that here.
    1 point
  2. I suggest you contact whoever wrote the texture pack. The first error in your log is Which suggests something in that texture pack is breaking the class initialisation for minecraft's texture class Or it is conflicting with a mod that changes that code. Since you don't post a link to your debug.log we can't see which mods are modifying that code. The log does not contain an error to explain why it can't load that class. So, we can't see the root cause. There is this warning just before, which may or may not be relevant? Assuming there is no fundamental problem with the resource pack (e.g. it is for a different version of minecraft) I suspect the only way you will find the conflicting mod is to experiment with removing mods until the problem goes away.
    1 point
  3. then stop and breathe. place a cursor on "RepairItemRecipe" identifier and press ctrl+b (or ctrl+click it). study that class until you understand it completely. do not proceed until you understand repair recipe class and firework recipe class.
    1 point
  4. Conflict between enigmatic legacy and patchouli. Check you have the latest versions then contact the mod authors.
    1 point
  5. That's the point of MinecraftServer#getLevel. You can get the server from any current ServerLevel instance via #getServer.
    1 point
  6. You need to make your own subclass of CraftingRecipe (I assume this is the crafting table?) along with a Serializer for it. Then override Recipe.assemble() to do what you want. See for example FireworkRocketRecipe.
    1 point
  7. that sounds like a vanilla feature where you combine two items in crafting table. doesn't matter that it's not the same. did you look at RepairItemRecipe class?
    1 point
  8. You need to ask the mod author about their mod. ๐Ÿ™‚
    1 point
  9. The client thread shows you in the pause screen. The server thread shows hexerei responding to a chunk unload event for its Chest. It seems to be trying to broadcast a network packet to all players in the chunk. Check to see if you still get the hang without this mod included.
    1 point
  10. Looks like a conflict between rubidium and chunkanimator. Check you have the latest versions then contact the mod authors.
    1 point
  11. The parameter can be obtained from EndDragonFight#hasPreviouslyKilledDragon which can be obtained from the ServerLevel#dragonFight assuming the ServerLevel is the END which can be obtained from MinecraftServer#getLevel.
    1 point
  12. One of your config files is invalid/corrupted. If you don't have a backup of this file, you can delete it and it will be recreated with default files.
    1 point
  13. If it works on the client side that means the file must be in the assets folder? i.e. part of the resource pack. Structures should be in the data folder, the data pack.
    1 point
  14. Issue with the tinker's construct mod, check you have the latest version then contact the mod author.
    1 point
  15. Look at vanilla's ErrorScreen. That's basically all it is, a button and some text. ๐Ÿ™‚
    1 point
  16. One of your config files is invalid/corrupted. You can find it in the config folder. If you don't have a backup of this file, you can delete it and it should be recreated with default values.
    1 point
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    1 point
  18. Thanks. I looked at it; a lot of the files require a dependency that I dont want to use. I feel kinda lost in the newest version of the game. Something as simple as a crafting table is stumping me.
    1 point
  19. The reviveCaps() worked for me. I'm using forge 37.0.67. My Clone Event: public static void onDeath(PlayerEvent.Clone event) { if (event.isWasDeath()) { event.getOriginal().reviveCaps(); event.getOriginal().getCapability(ModCapabilityImpl.MOD_CAPABILITY).ifPresent(oldStore -> { event.getEntity().getCapability(ModCapabilityImpl.MOD_CAPABILITY).ifPresent(newStore -> { newStore.copyForRespawn((ModCapabilityImpl) oldStore); }); }); event.getOriginal().invalidateCaps(); } } In my IModCapability: void copyForRespawn(ModCapabilityImpl oldStore); In my ModCapabilityImpl: @Override public void copyForRespawn(ModCapabilityImpl oldStore) { this.value = oldStore.value; } Hope this helps!
    1 point
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