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Everything posted by ChampionAsh5357
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The version you are using is no longer supported on this forum. Please update to a modern version of Minecraft to receive support. Currently supported versions are 1.19.2 (Latest) and 1.18.2 (LTS).
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Custom projectile class that extends fireball
ChampionAsh5357 replied to Gamesterido's topic in Modder Support
Try running it, it won't be confused. I'm pretty sure that's just intellij not understanding. Additionally, the second constructor is wrong. You need to specify your entity type, otherwise it will think it is a vanilla fireball instead. -
See the entry on non-minecraft dependencies.
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I'm going to assume what you provided is a misspelling and that those are normal, normal_left, and normal_right. What does `Helper#getRc` do? Additionally, you don't need to specify `textures` in the resource location since the material already knows that's where textures are.
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Problema di inizializzazione minecraft
ChampionAsh5357 replied to AleArt07__'s topic in Support & Bug Reports
First, this is an English only forum. Second, please provide the entire debug.log from the logs folder containing the report. -
We talked about doing this before using tooltips, but we couldn't figure out an efficient way to do so. The tooltips provided by materials don't work within code blocks, so the page would have to be more or less rewritten. I don't know why we have never included this image, it just never was mentioned before. It would be simple to add and reformat the doc. This was written before my time and I've only updated it. The one on fcw was written by Silk iirc. Though, it is on my list to update along with a few other pages. Uh yeah, this would never happen. The simple reason is that if you know how to use your IDE, it functions much better than posting and hosting the javadocs on the website. For a more technical reason, the Minecraft classes, methods, and fields would have no bearing on what they are called. They are obfuscated names to which could have any mapping applied on top of them, so it wouldn't be a reasonable thing to do. Now, that's for the Forge classes. The Minecraft classes, method, and fields would be illegal to post, since it's against the license Mojang provides to us to use. So, the site you provided is illegal as it contains deobfuscated source of the game itself. If you would like documentation, you should go check out another of our mapping projects called Parchment which provides parameter names and javadocs that we have determined on top of the official mappings as Mojang does not provide them. I mean...they are both written by me at different points in time in most cases. Typically, I just update one and not the other depending on when people file issues since that's usually how I prioritize what I need to do. It doesn't save me any work since I'm the main contributor in both cases. The code examples should be integrated into the post itself, and the example is not the only way to do it. I don't like very specific code examples in most cases as people will tend to copy and paste code and expect it to work. This typically leads to people not understanding what they are doing and then getting mad when it doesn't work as they wanted it to. Code snippets are typically better when people need to infer the context based on previous topics and understand what is going on. Though, I could swing either way depending on how the examples are explained. Personally, it would be great if you could open issues on the forge docs or on the FCW wiki tracker to let us know what is not explained well and what you would like to cover. I'm unfortunately not an omnipotent being, so I can only know when things are wrong when people tell me. I do try to address as many concerns as possible though since I do believe good documentation is the backbone for getting started on most projects. Though, I also believe that people who are trying to use Java, GLFW, Gradle, etc. should have prior knowledge as they are not incorporated with Forge itself and are commonly used throughout the environment. I do wish eventually that there will be more than just me contributing major documentation actively instead of during the addition of a new process added by Forge or Mojang, but until then I will keep on improving and adding to what we have such that people such as yourself can learn how to mod, given the requisite java experience, and complain when there's something wrong so that it can be fixed.
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Ah, my bad. I forgot that the chest is not an entity. So, to answer your question, the resource location already knows its a texture so you don't need to specify the texture folder. Additionally, are your textures in the location you are specifying and inside the correct folder of the atlas?
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Change the texture supplied to `#getTextureLocation`.
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Please provide a detailed explanation on what is lacking in the Forge documentation. I do strive to make it understandable for those who know how to program Java and provide references where it needs to be. As such, if something is lacking, I would like to know exactly what so that I may address and fix it.
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Failed to Authenticate error only on Forge
ChampionAsh5357 replied to Rhiku's topic in Support & Bug Reports
Would you mind showing the debug.log with the error itself? Although it may not have the answer, it could give us insight into where the process stopped working as this issue seems highly inconsistent between users. -
Server 1.18.2 connexion error
ChampionAsh5357 replied to Black_Darte's topic in Support & Bug Reports
Could you try a VPN to see if that allows you to authorize? -
[1.19.3] Problems with Custom OreGen and PlacedFeature
ChampionAsh5357 replied to Infinituum's topic in Modder Support
You can no longer add dynamic registry objects in code, they must be JSON files. However, you can transfer the JSON over to a data provider and have it generate the file for you. -
You need to add a BlockEntityRenderer for the chest if you would like to do it exactly as vanilla. See ChestRenderer.
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Minecraft 1.18.2 Forge 40.1.92 won't work
ChampionAsh5357 replied to CRAZYFAN125's topic in Support & Bug Reports
How are you running the server? With the Forge generated bat file? -
The version you are using is no longer supported on this forum. Please update to a modern version of Minecraft to receive support. Currently supported versions are 1.19.2 (Latest) and 1.18.2 (LTS)
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Better Foliage crashes with Optifine on every version.
ChampionAsh5357 replied to Aragon's topic in Support & Bug Reports
The version you are using is no longer supported on this forum. Please update to a modern version of Minecraft to receive support. Currently supported versions are 1.19.2 (Latest) and 1.18.2 (LTS) -
The version you are using is no longer supported on this forum. Please update to a modern version of Minecraft to receive support. Currently supported versions are 1.19.2 (Latest) and 1.18.2 (LTS)
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Erreur Minecraft Ticking block entity
ChampionAsh5357 replied to ails_de_feux's topic in Support & Bug Reports
First, this is an english only forum. Second, please provide the debug.log from the logs folder in your game directory. -
What event is called when an Enderman picks up a Block
ChampionAsh5357 replied to Lennard Schilling's topic in Modder Support
You could deny the `EntityMobGriefingEvent` by setting the result, but you could also just disable mob griefing without the need for a mod.