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DaemonUmbra

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Everything posted by DaemonUmbra

  1. What mods are you trying to install?
  2. Please provide your debug log.
  3. What launcher are you using? (Screenshot please) Where did you get Forge? (URL please)
  4. Are you sure you're launching Forge? What does your launcher look like? (Screenshot) How did you install Forge? Where did you get Forge from? (URL)
  5. Not sure why you're bringing up kernels... If you want Bukkit/Spigot support you can write it yourself if you know how. There will be no official support for Bukkit/Spigot and you won't receive support in this venture.
  6. Forge looks for certain markers in the file to determine if it should be treated like a mod, Optifine currently does not have any of those markers so it's not detected.
  7. How does this relate to the topic? You're not crazy, I'm taking a look.
  8. Optifine doesn't have Forge support yet. No, this is not on Forge's end.
  9. Please don't bump. Delete the CodeChickenCore config.
  10. It was an issue with Forge’s build file, try the latest version.
  11. The EAQ thread and my signature provide some hints about sharing your log.
  12. No, but usually renamed jars indicate that mods were sourced from an unofficial source which may or may not have done nefarious things with them. I would suggest making sure all your mods are updated.
  13. Assuming you mean allocating more, you need to launch the server with a batch file or shell script (depending on your OS), through the use of -Xmx and -Xms
  14. Why are you renaming them?
  15. It has mod and plugin versions.
  16. It sounds like you're trying to use WorldEdit, which is not part of Forge
  17. Please don't tell me you just made a new thread after this one got locked...
  18. Where are you getting your mods from?
  19. Oh I thought you were referring to an install issue, rather than a launch issue, my mistake. Yeah the data and extra jars were merged recently, evidently the server is still expecting them as separate.
  20. What launcher are you using? Please provide a screenshot.
  21. There was an issue with the installer semi-recently that was re-published, please try a fresh download of the installer.
  22. This is on Optifine, if they want their mod to be loaded by Forge they need to add the bits that Forge looks for to identify mods. (for Optifine the process is actually MUCH more involved than that, but this is the bare minimum).
  23. Trusting a mod because "it worked before" is not a good thing. There is also the fact that Mojang specifically does not want people making capes.
  24. You've got too many mods installed and you have run out of ids
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