Differentiation
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Everything posted by Differentiation
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Oh, no, no... 1.7.10 is no longer supported in this Forum, any bugs or crashes and you're on your own. Forge will be implementing Java 9 for all versions most likely, but will start to focus more on the newer versions. Hence you must update quickly or else the train will board without you!
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No problem. I'm just saying, Forge is in the process of implementing Java 9, so bugs may occur...
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Java 9 is not yet supported by Minecraft Forge. Please use Java 8.
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The forge team might have bugs with the newest 1.12.2 forge, so expect there to be bugs, especially if you're using a Mac®.
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FML Log?
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[1.10.2] [SOLVED] Different ways to cancel fall damage?
Differentiation replied to Differentiation's topic in Modder Support
Sorry, wrong word... I just tested it and it turns out you are correct, it only cancels for one player as long as they meet the "if" expectations. Thanks for all the help guys! -
[1.10.2] [SOLVED] Different ways to cancel fall damage?
Differentiation replied to Differentiation's topic in Modder Support
Well, don't start threatening... I just learned how to cancel, of course I might sound noobie. -
[1.10.2] [SOLVED] Different ways to cancel fall damage?
Differentiation replied to Differentiation's topic in Modder Support
The typos are because I quickly wrote that code on the top of my head. I'm going to try to test it myself and see if it works or not, I mean maybe it's because I tested on an actual server with two different accounts or something, I will have to see when I can get back to my code tomorrow. Thanks for all the help though! -
[1.10.2] [SOLVED] Different ways to cancel fall damage?
Differentiation replied to Differentiation's topic in Modder Support
Like, if you use LivingFallEvent::setCanceled(true); it always sets the event canceled for all players. -
[1.10.2] [SOLVED] Different ways to cancel fall damage?
Differentiation replied to Differentiation's topic in Modder Support
It doesn't really work out If you do, lets say, this: If the player is wearing Leafy Boots, the events seems to cancel for every player. @SubscribeEvent public void cancelPlayerFallDamage(LivingFallEvent event) { if (event.getEntity() instanceof Entityplayer { EntityPlayer player = (EntityPlayer) event.getEntity(); if (player.getItemStackFromSlot(EntityEquipmentSlot.FEET).getItem() == DinocraftItems.LeafyBoots) { event.setCanceled(true); //Sets canceled for ALL players if only one player is wearing the item. See my point? } } } -
[1.10.2] [SOLVED] Different ways to cancel fall damage?
Differentiation replied to Differentiation's topic in Modder Support
Oh, yes... I'm going to try -
[1.10.2] [SOLVED] Different ways to cancel fall damage?
Differentiation replied to Differentiation's topic in Modder Support
That cancels fall damage for all the players. I only need it to cancel fall damage for EntityPlayer (the current player)... Any other ideas? -
[1.10.2] [SOLVED] Infinite Armour Durability??
Differentiation replied to Differentiation's topic in Modder Support
Thanks! -
Hey So I was making this helmet, and I wanted it to have infinite durability. I tried to add this::setMaxDamage(100000); but the item still loses durability Is there a way to make it so that the green durability bar never shows? Please leave your ideas below. Thanks!
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1.11.2 Armor that makes itself and the player invisible
Differentiation replied to darthvader45's topic in Modder Support
just add the invisibility effect to the player in LivingUpdateEvent. -
Minecraft forge mods not showing in menu
Differentiation replied to ForgeForGames's topic in Support & Bug Reports
FML Log? jk Ummm... Are you sure you're running the forge version of Minecraft? You might be running vanilla. Please supply us with more details and information. Thanks! -
[1.10.2] [SOLVED] Different ways to cancel fall damage?
Differentiation replied to Differentiation's topic in Modder Support
Oh ya Soz mate, just on my laptop currently, I don't have my Java up... Thanks for the help anyways! -
[1.10.2] [SOLVED] Different ways to cancel fall damage?
Differentiation replied to Differentiation's topic in Modder Support
Well, wouldn't that play that "bone break" sound as well? I meant if there is any way to negate fall damage and that sound -
Hey, So currently, to cancel only the single player's fall damage I'm using EntityPlayer::fallDistance = 0; to cancel player fall damage... However, whenever the player hits the ground, that "poof" sound is played (the sound meant to imitate the breaking of bones.) I was wondering, is there a way to cancel player fall damage without that sound? Please list the ways below if you have any. Thanks!
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[1.10.2] [SOLVED] List of all Events??
Differentiation replied to Differentiation's topic in Modder Support
Thanks! -
[1.10.2] [SOLVED] List of all Events??
Differentiation replied to Differentiation's topic in Modder Support
I know, but is there just a simple list? That process sounds a bit too time-consuming...