
Everything posted by Cadiboo
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Adding Items To Armor Slots???
MCreator owns any code you made with it. You are not legally allowed to use it in any other project.
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[1.13.2] converting mod from 1.12.2 How to fix the errors?
Which of the substitutions don’t you know the value of?
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How do i make an entity changing it´s model and scale if it gets damage?
You can load the models a couple ways. By assigning the model to a random item (may not work in 1.13) or loading the model yourself with a custom model cache. You can see my code for the second method at https://github.com/Cadiboo/WIPTech/blob/fb5883e9d76ef0361ec1ebbcb9c508611dd2ef6b/src/main/java/cadiboo/wiptech/client/ClientEventSubscriber.java#L97, https://github.com/Cadiboo/WIPTech/blob/WIPTechAlpha/src/main/java/cadiboo/wiptech/client/render/entity/EntityRailgunRenderer.java, https://github.com/Cadiboo/WIPTech/blob/fb5883e9d76ef0361ec1ebbcb9c508611dd2ef6b/src/main/java/cadiboo/wiptech/client/ClientEventSubscriber.java#L180-L214 and https://github.com/Cadiboo/WIPTech/blob/WIPTechAlpha/src/main/java/cadiboo/wiptech/client/model/ModelsCache.java. With this approach, any non-vanilla textures you need must be loaded in the texture stitch event
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Forge 1.13 not showing in the launcher
Where did you download it from and what is shiginima?
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How do i make an entity changing it´s model and scale if it gets damage?
Ok, but how do you plan to smoothly transfer between two static models? Or do you not care about transferring smoothly?
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How do i make an entity changing it´s model and scale if it gets damage?
How do you plan on going between the models?
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Texture&model problem with making ladders
That was the most important part of the message
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Cannot find launch target
Not sure what’s causing that problem at all. Make sure your jdk is up to date, and you’re using the latest version of Forge (21)
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Custom PlayerRender/ModelBiped/ArmorLayers - 1.12.2
You’ve got to know java to make a mod. Why are you posting events yourself?
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[Solved] Launching the game in 1.13.2
How did you launch it and how did you set it up?
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Texture&model problem with making ladders
You want something to copy? https://github.com/Cadiboo/Example-Mod You want to understand what you’re doing wrong? https://gist.github.com/Cadiboo/fbea89dc95ebbdc58d118f5350b7ba93
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[Solved] Getting Started with 1.13.2
Post your log
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[1.12.2] How can i shrink my entity and stop it laying eggs?
That is likely to work. However without the rest of your code we can’t fully help
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Texture&model problem with making ladders
Show your item model registration code
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[Solved] Getting Started with 1.13.2
https://gist.github.com/williewillus/353c872bcf1a6ace9921189f6100d09a. I’ve been looking at gigaherz’s mod for pointers with implementations https://github.com/gigaherz/PackingTape
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In 1.13 can mods provide custom code for resourcepacks?
Also completely impossible with the new coremod system
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Ubuntu Server Error
Make your own thread
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Help With Figuring Out Where To Start
C# is 99.5% the same as Java (syntax wise) Forge 1.13 just came it yesterday, and it changed everything, it’s a complete rewrite of everything to do with modding. I haven’t updated my Modding skeleton to it yet, but the 1.12.2 version of it exists at https://github.com/Cadiboo/Example-Mod. I’m going to be doing some 1.13 tutorials which you’ll be able to find at https://cadiboo.github.io/tutorials/. Tile entities are completely different from entities. You can get a list of tile entires 2 ways 1) iterate over all the positions a tile entity could be at (great for small radiuss) 2) get all the tiles in a chunk Subscribe to a TickEvent Only run your check when world.getTotalTime() % cooldown == 0 Create & register your keybind statically, then use the client tick event to check if yourKeyBind.isPressed()
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Cannot find launch target
How did you install it?
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Universal Forge Files
It should. If they were using the universal they may need to switch to the installer
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[1.12.2] How can i shrink my entity and stop it laying eggs?
Post your code
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Curious
1.13.2 has been out since yesterday
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Custom PlayerRender/ModelBiped/ArmorLayers - 1.12.2
You can cancel the RenderPlayer event and do your own rendering. You could probably also use reflection in that event to change whatever variables you need to redirect rendering to your own class
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[SOLVED][1.12.2] Send custom CPacketChatMessage to server?
Forge has always had inbuilt Reflection util code. Look at ReflectionHelper and ObfuscationReflectionHelper (only in the latest forge version) as you are in 1.8.9. You may have to copy some classes/methods to your own util classes. Just please, change the Reflection code you have right now - it’s unreadable. Also don’t just catch a mod-breaking exception and do nothing with it
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Custom PlayerRender/ModelBiped/ArmorLayers - 1.12.2
Are you using MCP or Forge?
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