
Everything posted by Cadiboo
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Adding potion effects HELP
Knowing java is a bit of a pre-requisite for Modding. Googling the relevant part of the error Will probably tell you what you need to do. By method signature I mean the name, parameters, keywords (access / static / final - public in your case) and return type (void in your case). Did you change it at all? Does the class that you’re extending provide that method?
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[Solved][1.12.2] Having trouble with IWorldGenerator in the Nether
This is very important
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Adding potion effects HELP
That tells you the problem in plain English. Did you change the method signature? Did you copy /paste the code from somewhere else? If you did the name of the method could have changed
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How do you create a Camera and render whatever it sees on a custom GUI?
Can you post your code as a GitHub repository?
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[1.12.2]How can I know whether a chunk is generated (and saved to .mcr file) or not?
World gen has changed a lot over time, I think if you want to have mod that provides this your best bet would be to grab the world datafixers from all versions & condense them
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[1.12.2] [SOLVED] Don't spawn certain VillagerProfession in villages
Can you post your code as a GitHub repository? It will save you from losing your work if you accidentally delete your entire project (this is actually relatively common) and will allow other people to view and review your code
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Linking models w/ blocks v2
Models folders should be singular (block not blocks). You will also have to update your blockstate to point it to the right place
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Linking models w/ blocks v2
Your path needs to be /resources/modid/assets/<stuff> not /resources/modid/<stuff> Look at the way vanilla does it
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Reflection problem + season update server side
About the obfuscation Notch - obfuscated name SRG - stays the same between versions, named after Searge who invented the system MCP - deobfscated, translated from SRG with mappings, can change between mappings. A great site is http://mcp.thiakil.com/
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Linking models w/ blocks v2
Your assets go in /resources/modid/ not /java/
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[All Version] I cant download forge beacause google
Also adfly was hosting unsafe links and google flagged it, and Forge uses adfly
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Tutorial on linking blockstates/models to blocks?
Your log should be telling you the errors (FileNotFound, MissingVariant) https://github.com/Cadiboo/Example-Mod/ Cubicoder’s tutorials are pretty good, there are also links in the README of that repo
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1.11.2 Forge Crashes unsupported modified version
Try removing Mercurius Updater
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[1.12.2] Forge Crashes While Just Loading Into Loading Screen
Make sure you have a clean installation and if so remove whatever is messing with with the animation
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GuiConfig Not working 1.12.2
Why aren’t you using @Config? And config files are named .cfg not .config
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Blockstates Property for a Block
Show your new code? Preferably as a GitHub repository
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Question related to configuration of coremods/coremod guidelines
Anything to do with coremodding isn’t supported on this forum
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Blockstates Property for a Block
Write to NBT - write your data to a NBTTagCompound for serialisation (saving) Read from NBT - read your data from a NBTTagCompound for deserialisation (loading)
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I need suggestions/tips
There are a lot of conventions and practices that are unique to modding, most of which are outlined in the forge docs. Other than that, it’s just java. You should probably learn about Reflection because a lot of minecraft code isn’t directly accessible. You can use Forge’s ObfuscationReflectionHelper or ReflectionHelper to easily deal with that stuff.
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[SOLVED] applyBonemeal grass/flower in radius doesn't show in client
*SUCCESS*
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Server chrashes on Startup
You can tell the mod author they should use a proxy for translations to avoid this.
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how to create an pillar block
You can do ALL of your model registration AND handle special cases in 1 line of code.
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Rendering Block Model dependiong on a property loaded from a Tile entity
Don’t call set default state anywhere other than the constructor. Have you tried debugging your syncing?
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Event to Set fire to trees
How does the apocalypse work? If I were you I would subscribe to the event that fires when a chunk is finished loading from file or a new chunk is finished generating and I would check the surface of the chunk for blocks that have a material of leaves/vines and put fire in neighboring air blocks.
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Event to Set fire to trees
What exactly are you trying to do? From an end-user perspective
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