Chibill
-
Posts
584 -
Joined
-
Last visited
Posts posted by Chibill
-
-
I register it in my main class.
And it seems like the server never calls the decode function in the packetpipeline from testing with print statments.
-
Problem there only fired on Client side it turns out.
So he would need to use packets.
-
Networking package
Where i am sending it from.
-
I have no idea what the problem is note right now I am on moible device not on pc I will get back here later.
-
by packet problem i mean the server and client are out of sync but yes the things you listed we need to see its maybe just a thing where MC casts it down to a short to send the data over the TE update packet.
-
-
We need to code to help you. Most likely a packet problem.
-
I have followed the tutorial on the wiki for 1.7 networking but it never seems receive the packets I sent like fml is not finding it. Code is the same as wiki but the packet justs sends a string (that works) but the decode method on the packetpipeline is never called. Do I have to register it at all?
No code because it is same as wiki but the channel name is different.
And the pack just sends a string.
Will post like to code if needed.
I do send the packet and I have debug print statements in the sending method of the packetpipeline. And it is sent but never received.
-
Make sure you also have 32 bit java installed along with 64-bit java. I have a windows 7 64-bit and it works.
-
Okay. Thanks!
-
That would work but then i need my mod to always load last.
I need to get even mobs registered by other mods for my spawners to work on them.
Or i could dig in to Code_Chickens code...
-
I know there is a tutorial for 1.6 but it is not really easy to set up with the new forge gradle and lex does not really support it.
How would i add in a call to my own method in EntityList so i can see every entity registered? Code_Chicken does this some how but I don't want to have to use his libraries. Or is the a FML or Forge Event that fires on Entity Registration?
Sincerely,
Chibill
-
I seem to be having an odd problem it is compiling but it is giving me deobfuscated compiled classes. with gradle build
-
It was a forge problem that was fixed but let can't let something me settled with out a rude comment. But yeah no firewall and I have it installed the install log is from here the compile log is mine.
-
-
I opened an issue on github lex says
LexManos commented an hour ago
1) Use gist or pastebin if it's that long
2) re-run with --refresh-dependencies
3) re-run with --debug and then give us the log file from .gradle/gradle.log
but yeah I think he thinks its a problem with what i am doing not forge.
-
I have no idea but it was mentioned in here and the ForgeGradle sub forums they should know about it by now.
-
this problem just started happen today i think the forge file server maybe buged or something.
-
same problem.
* What went wrong:
A problem occurred configuring root project 'AdditionalCrafting-1.7.2'.
> Could not resolve all dependencies for configuration ':runtime'.
> Could not resolve :forgeBin:1.7.2-10.12.0.1029.
Required by:
:AdditionalCrafting-1.7.2:2.0.0.0
> Could not GET 'https://libraries.minecraft.net//forgeBin/1.7.2-10.12.0.1
029/forgeBin-1.7.2-10.12.0.1029.pom'. Received status code 403 from server: Forb
idden
* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug
option to get more log output.
-
Minecraft tried to divide something by zero with it not possible so it crashed.
-
don't call the normal OnUpdate() till you need to from your Onupdate.
-
Does it turn like full black? If so it maybe mc bug like the armor slot rendering black at times.
-
Okay because the only tut I could find was for 1.4.6 and its on the wiki.
-
That's all I need how would I use it I did Google that and check the wiki did not turn up anything that would be easy to convert to 1.7
1.7 networking problems
in Modder Support
Posted
heres the wierd part it works in debug mode with breakpoints. But not in normal mode.