Everything posted by Krevik
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[1.15.1] ModelLoader.setCustomStateMapper?
Hello there! In minecraft 1.12.2 I was able to use ModelLoader.setCustomStateMapper(args) to ignore some of properties that I need in block, but I don't want to have in my json file. How can I achieve the same effect in newer minecraft versions like 1.15.1? Greetings!
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1.15.1 How do i now tell the model, wich bodypart to render?
Ahhh I forgot about this XD No, you must override two iterable functions, just check in the model class that your model is extending what are their names. ZombieModel for e.g. extends BipedModel which has these two iterables: It also depends on your actual mappings, but the point is you need to find these two iterables.
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1.15.1 How do i now tell the model, wich bodypart to render?
Well I am not exactly sure how does it work but you need these two functions:
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[1.15.2]How do I make player fat?
It's 1.15.2, you should use scale methods using given in the event MatrixStack. If it is not given, you have to wait for Forge fix
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[1.15.1]Custom BiomeProviderType
yea... but can I register custom BiomeProvider with this method? Only settings
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[1.15.1] How to move ModelRenderer?
Hello there! I am here to ask how can I move certain cube (ModelRenderer) in x,y,z axis? In previous minecraft versions I was able to operate offsets of every part of the model, now these things are gone. Greetings, Krevik!
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[1.15.1]Custom BiomeProviderType
Hmmm are you sure you're talking about BiomeProviderType? Cause nothing that you're telling me is... true? BiomeProviderType: 1. Class is not abstract 2. It has a private constructor with some arguments 3. Cannot extend it as it's constructor is private
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[Help] Modded Server cant Start
Well you basically gave us your crash reason net.minecraftforge.fml.common.LoaderExceptionModCrash: Caught exception from Tinkers' Compendium (tinkerscompendium) Caused by: java.lang.NoClassDefFoundError: net/minecraft/client/renderer/texture/TextureMap Crash reason: Caused by: java.lang.NoClassDefFoundError: net/minecraft/client/renderer/texture/TextureMap Mod that is causing the crash: net.minecraftforge.fml.common.LoaderExceptionModCrash: Caught exception from Tinkers' Compendium (tinkerscompendium) Ahhh and btw. this is modder support not ... another support. Andddd 1.12.2 is outdated actually so you won't get any help here.
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[1.15.1]Custom BiomeProviderType
Hello there! How do I register custom BiomeProvider type, as now it's constructor is private? Greetings!
- Render Screen for effect
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[1.14.4] Dimensions
Try looking how vanilla does it. createChunkGenerator() is the function you're looking for to add a biome (if I remember correctly)
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[1.14.4]Structure loot table?
Only one more question - do you know some good NBT editor, that will allow me to easily find chest inside "blocks" tag not inside "palette" tag?
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[1.14.4]Structure loot table?
okay then, I will keep looking, thank you a lot for help!
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[1.14.4]Structure loot table?
I've already been checking this. Also I opened a village structure with chests, and I could find nothing. Am I missing something?
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[1.14.4]Structure loot table?
Hey there. I am having problem with adding loot to chests in my structure. Structure is built using jigsaw pieces just like vanilla villages. However I cannot find a word about placing loot in the chests. Does anyone know how to do it? / Where to find the code about populating vanilla villages chests?
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IsStickyBlock
If you mean the moving with pistons - I remember there was some method that returned sth like EnumPistonReaction? Not sure now, but I remember there was some method. However if you must keep with isStickyBlock, you probably can stop jumping player by overriding onEntityCollision (also not sure about this solution)
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[1.14.4] Structures?
one last desperate ref
- [1.14.4] Structures?
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Creating fog in a custom dimension
try experimenting with: GlStateManager.fogStart(); GlStateManager.fogEnd(); GlStateManager.fogDensity(); instead of: event.setDensity(0.4F); event.setCanceled(true); inside your " if " checking if entity is in your dimension.
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Custom Torches?
Not sure if that's what you're talking about, but you probably want to override generateLightBrightnessTable in Dimension By overriding this, you can make the whole world very dark even in day and glowing blocks won't have changed radius of glowing.
- [1.14.4] Structures?
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[1.14.4] Language file problem
thanks, solved
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[1.14.4] Language file problem
Hello! I am having weird language file problem. Everything is correct in dev environment, but when I build a mod and export to normal not dev minecraft, language file is not working. Assets are working, everything is okay, but language file. What may be wrong? Language file
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[1.14.4] Structures?
So I've been trying to spawn custom structure in my custom dimension and... I've got no errors, the structure is spawned (only in console), but when I approach the structure location, there is nothing. I've been trying debugging and everything seems fine: template is loaded properly, then the piece is created properly, and it looks like it's properly spawned. I am using templates with jigsaw blocks. Pools seems fine too (debugging). What can be causing the problem? Here's source code:
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[1.14.4] Issues registering custom structure.
Cause it's string by default not ResourceLocation private static <T extends IFeatureConfig> Structure<T> registerStructure(Structure<T> structure, String registryName) { structure.setRegistryName(registryName); return structure; } You need to add your modid to (registryName). Also it seems that Structure registry is somehow... changed. Look at "Structures" file and Structures field in "Feature" file.
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