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Everything posted by PulseBeat_02
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[1.12.2] Linux and Windows Cross Platforming
PulseBeat_02 replied to PulseBeat_02's topic in Modder Support
No, the quit button is not used in game, but it used when wanted to close when on the title screen or loading. -
[1.12.2] Linux and Windows Cross Platforming
PulseBeat_02 replied to PulseBeat_02's topic in Modder Support
Sorry about that. In my mod, I am creating a button that users can click to close Minecraft Forge. This button will execute a sh file that will kill the program. Does this help a bit more for you to understand? -
[1.12.2] Linux and Windows Cross Platforming
PulseBeat_02 replied to PulseBeat_02's topic in Modder Support
I need to find a way to close the forge application when it runs by sh file. To do this, I must know the Minecraft Forge process name on Linux. -
I did set up decompWorkspace, however, field_71434_R represents asCrashed, and when I type asCrashed into eclipse, it says its wrong.
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Hi, I was coding my 1.12.2 mod, when I realized I had a problem... My mod includes a batch file that runs to force quit a program. However, Linux can't run this batch file (assuming Wine isn't installed). What is the process name on Linux when Minecraft forge is running? (For example, on windows, it is called "javaw.exe") Although there are many other methods to solve this problem (like killing the process in the java code) I would prefer to do it this way.
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Like where do I find a website or wiki on how to use these fields or functions? (http://export.mcpbot.bspk.rs/)
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Then try removing both and see.
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jave se platform is not responding
PulseBeat_02 replied to forgecrashesatlaunch's topic in Support & Bug Reports
If there was a crash-report, send it to me. Otherwise, send the whole log and debug log to me. Just zip it in a zip file so it can be attached here. -
jave se platform is not responding
PulseBeat_02 replied to forgecrashesatlaunch's topic in Support & Bug Reports
No problem. Considering that your motherboard has integrated graphics, maybe try using that? I'm not too sure. -
jave se platform is not responding
PulseBeat_02 replied to forgecrashesatlaunch's topic in Support & Bug Reports
My friends and I had the same problem before. When I contacted forge, they said that there were invalid image files causing the black screen. I don't know how to fix this but this is what the problem I think is. Hope this helped a bit. -
Seem to be an issue with Dynamic Tree. Try removing it.
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Ok, is the information on how to use methods and fields on the wiki?
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If you go to the website, there is nothing there besides a 404 error, meaning the webpage does not exist. You should download forge on the official download page, located at https://files.minecraftforge.net/ . Hope this helped.
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Hi, I was programming my 1.12.2 mod, when I thought of a question. field_71434_R is a field that determines if Minecraft has crashed I believe. (Unless if I am wrong). If I were to use this field, would I do this in an if statement? if (field_71434_R) { // Some Code Here } (Assuming field_71434_R means hasCrashed, which I think is boolean. Correct me if I am wrong)
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Ok. Guess I will have to go for a different approach for coding this mod.
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Are there any alternatives to a custom launcher?
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So is the startup class. GradleStartCommon.java If so, I would run this in my try loop right? Unless if I am wrong that the startup class file for forge is not GradleStartCommon.
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Ok thx.
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However, I have another problem. What would I put in the "try" section if the user is going to hit play to run minecraft forge?
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Thanks for the info!
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Hi, I am making a making a minecraft 1.12.2 mod. In my mod, I would like to implement some code that would catch a forge error while loading (Such as mod duplicates, crash, etc). I know that I can make this possible, however, I do not know what that error name is called. (For example, ArithmeticException e) Can someone help me determine what this error name (for catch and try statements) is called?