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PulseBeat_02

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Everything posted by PulseBeat_02

  1. Remind me again, where are the core mods located in the crash report? EDIT: nvm found them.
  2. @Cadiboo No debug.log file was generated, but I will send you the log report.
  3. Hi, I figured out the problem I just posted a couple hours ago. But anyways, I was loading in my modpack, and I realized that I crashed while initializing the game. Crash Report: https://paste.dimdev.org/yohokofofu.mccrash Log Report: https://pastebin.com/UpTfQYpP Forge Version: 14.23.5.2796 Minecraft Version: 1.12.2 Anyone know what is the problem? Also, here are my JVM arguments: -mx11G -XX:InitiatingHeapOccupancyPercent=10 -XX:AllocatePrefetchStyle=1 -XX:+UseSuperWord -XX:+OptimizeFill -XX:LoopUnrollMin=4 -XX:LoopMaxUnroll=16 -XX:+UseLoopPredicate -XX:+RangeCheckElimination -XX:+CMSCleanOnEnter -XX:+EliminateLocks -XX:+DoEscapeAnalysis -XX:+TieredCompilation -XX:+UseCodeCacheFlushing -XX:+UseFastJNIAccessors -XX:+CMSScavengeBeforeRemark -XX:+ExplicitGCInvokesConcurrentAndUnloadsClasses -XX:+ScavengeBeforeFullGC -XX:+AlwaysPreTouch -XX:+UseFastAccessorMethods -XX:+UnlockExperimentalVMOptions -XX:G1HeapWastePercent=10 -XX:G1MaxNewSizePercent=10 -XX:G1HeapRegionSize=32M -XX:G1NewSizePercent=10 -XX:MaxGCPauseMillis=100 -XX:+OptimizeStringConcat -XX:+UseNUMA -XX:+UseCompressedOops -XX:+CMSClassUnloadingEnabled -XX:SurvivorRatio=2 -XX:+DisableExplicitGC -Dforge.forceNoStencil=true (These are too reduce memory)
  4. Old Problem Update: Wait a minute, the window appeared back after restarting my PC! But this brings up a new problem. The forge window is starting, but it just shows a white screen. Sometimes, the white screen will appear black, but I don't see anything but black and white. Forge Version: 14.23.5.2796 Minecraft Version: 1.12.2 Does anyone know what the problem is?
  5. Hi, I was running my modpack, when I realized that when I clicked the "play" button in the Minecraft Launcher, the windows would not show up. Later, I realized that when I read the log report, it said my game was terminated and there was a problem with initializing a class. Here is the log report: https://pastebin.com/2WChzzVA Forge Version: 14.23.5.2796 Minecraft Version: 1.12.2 Anyone here know what is not making forge launch? Oops, wrong section to post. Sorry
  6. Ok, sorry about that. I will try to be more careful next time. ?
  7. Tried 13 Gigabytes, not working. I will try 12 gigabytes. *By the way, the modpack is around 560 mods
  8. The source is here: https://minecraft.curseforge.com/projects/texfix
  9. I have 16 gigabytes of ram right now. 15 gigabytes are allocated into this humongous modpack.
  10. I have a couple of questions I have been pondering about... 1) Minecraft has this feature for loading textures. It loads these textures into RAM and then uploads them to the GPU. If the textures are not animated, Minecraft would get rid of the TextureData from your RAM, conserving your RAM. Why did forge remove this capability of removing the TextureData from your RAM that saves a ton of memory? (I believe there is a mod called "Texfix" that adds this capability back.) 2) What is the history of Minecraft Forge, (Like who inspired LexManos and other producers to make this awesome mod client?)
  11. Hi, I was loading a new world in my modpack, but it crashed. Unfortunately, when Minecraft forge crashed, it did not generate a crash-report file in the crash-reports folder. I made sure all of the directories are correct, but I still couldn't find the crash log. However, I do have a log and debug file, (Which somehow loaded) when I crashed. Forge Version: 14.23.5.2772 Latest.log: https://gist.github.com/PulseBeat02/738bd13f3f6ffe9a40382dccef3e84b4 Debug.log: https://gist.github.com/PulseBeat02/962bbdb1012707169d563c6c90286d11 If you can, tell me what the problem is. Thanks.
  12. So is the only solution to remove the mods one by one?
  13. Is it possible to make the forge website secure? Some people like me prefer to be on safe websites.
  14. Hi again, I was loading my modpack when I encountered an error on phase 1/7. The error said that forge had a problem while mod cycling. I have never encountered this error before and I don't know how to solve this problem, so it would be nice if someone could explain the problem to me. Here is a picture of what the error looks like: The log is here: I also updated all mods and tried solving it myself, but none of those strategies worked.
  15. Hi, two weeks ago, a forge staff member told me that increasing the potion ID limit is impossible to accomplish. However, someone told me that there is a possible way, but it is messy. This is what he said: "It is possible, You can just add a new field in the packet containing the real ID as a short or int, and then bypass the getter or the instruction fetching the byte everytime it is used to get the integer instead, but that's just an horribly convoluted and hacky solution.There's a bunch of someInt & 0xFF instructions that need to be removed as well, scattered around the potion handling code, I've seen them in the EntityPlayerMP class, but I'm almost positive there are other instances around." Does this actually work?
  16. Forge, won't load to mod loading page, so it won't make a crash log. But I do have a log. Here is the log file: You see here, there are some errors about classes not being found, so I assume this could be a version problem. I know that MicDoodleCore and Creative Core is conflicting, but when I remove them, they still crash. Is there any mod version problem here?
  17. Is there any way to find mods that aren't the version 1.12.2? Forge is crashing and I suppose it could be a mod version problem.
  18. What is mas ram? For me, JEI is also running out of RAM.
  19. Forge doesn't help with coremods, meaning, they won't help you a lot if you have a coremod problem.
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