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PulseBeat_02

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Everything posted by PulseBeat_02

  1. I am downloading them from CurseForge (https://minecraft.curseforge.com/projects/creativecore). I will talk to the mod author about this. Sorry about the coremods talk.
  2. I just updated CreativeCore, I still get the same errors. Is the only option to remove the other mods that depend on CreativeCore?
  3. I need CreativeCore for some other mods. (It is a dependancy) or I will get an error still.
  4. If I get rid of micdoodlecore, this error pops up from the debug.log file: Still not launching, just crashing. Please help.
  5. Oh, but thanks for telling me where the problem with the coremod is.
  6. Is it the mod or coremod problem.
  7. I was updating my 1.12.2 modpack, but when I ran it, it crashed. (Not even going to the forge loading screen) There is no crash-report that was generated, but there was a debug and log file. Here is what it says in these files. Log File: Debug file: Can someone tell me what is wrong?
  8. Oops, I meant addons. Sorry for mistake.
  9. Oh nevermind. I messed up. I forgot that it was a modded server, not normal vanilla server. I will edit the comment.
  10. The logs are in the "logs" folder in your server folder. There should be a text file called "latest.log" that will contain the latest log about your server. Go into the "latest.log" text file and paste all of the text here. Don't follow this. It is wrong. Please forgive me for my mistake.
  11. Hi, I am working on a big 1.12.2 modpack. In normal modded Minecraft, there will be usually a "addons" folder located in the .minecraft folder. You can addons to mods like the Spiral Lucky Block. But, is it possible to have addons in a modpack?
  12. Ok, thanks.
  13. @DaemonUmbra Sorry, I was a bit confusing. What I meant is that you must change the file extension to .bat, not the actual file name. Just as what DaemonUmbra said, the problem here is that the file is Start.bat.txt not actually Start.bat
  14. adfoc.us is a website where you can download or get linked to another website. Some people use adfoc.us inappropriately, posting scams or even viruses in the download. Forge use adfoc.us properly for letting other people download stuff. Yes, you can use it too, and it is "ok" safe if you don't download random things from random people using ad.focus, but I suggest you to use dropbox instead.
  15. @vpontin @DaemonUmbra Oops, sorry about that. The download without 9minecraft is here on curseforge: https://minecraft.curseforge.com/projects/vics-modern-warfare-mod/files It's just that it is unfortunate that when I search up modern warfare mod 1.12.2, 9minecraft is the first result that shows up. I totally agree with you guys to stop mod reposts, it's just that I didn't realize until someone told me.
  16. I forgot to mention that the text file can't be just named "Start.bat". You must go into the text editor, press save as, and there, you enter .bat as the file name. Windows may give you a warning, but just press ok. Once you made the bat file, the icon should look like two gears. To run your server, just click on it. It will open a command prompt, showing the server console. Keep in mind a modded server is the same as a vanilla server basically, but with mods. Search up a tutorial about making a server. The person should show you how to make the bat file.
  17. Try to avoid optifine when it comes to mods. Optifine is incompatibile with some other mods.
  18. This might help: http://maven.thiakil.com/forge-1.12-javadoc/net/minecraftforge/fml/common/network/FMLNetworkEvent.ServerDisconnectionFromClientEvent.html
  19. Not all of the gun mods were discontinued. Take a look at the 1.12.2 Modern Warfare mod. Here is the link: [Link Removed] Keep in mind that if you want to update of edit mods you don't own, you must ask the owner first!
  20. I am assuming you play on Windows since you siad i7-7700k. The type of computer is not what matters, it is the RAM. Don't you have a bat file that makes you run the server? Don't always just click on jar file to start the server. If you don't have a bat file, make one. To do this go to your text editor and make a new file. Inside that new file, write "java -Xmx [Most RAM Wanted] -Xms [Least RAM Wanted] -jar [Name for the jar of your minecraft server] .jar nogui". Fill in the brackets and paste it into your text editor. (Make sure to delete quotations!) The most RAM wanted is the maximum RAM you want to allocate to your server. The Least RAM Wanted is the least amount of RAM you want to allocate to your server. In my opinion, I suggest you to use 4GB for the most RAM wanted and 1GB for the least RAM wanted. The command for this would be: java -Xmx4G -Xms1G -jar [Name for the jar of your minecraft server] .jar nogui If it keeps crashing, keep adding more RAM but don't add more then 8GB. Hope this helps!
  21. @jabelar I have one question though. Where should I put the code: @SideOnly(Side.CLIENT) @SubscribeEvent(priority=EventPriority.NORMAL, receiveCanceled=true) public static void onEvent(KeyInputEvent event) { // DEBUG System.out.println("Key Input Event"); // make local copy of key binding array KeyBinding[] keyBindings = ClientProxy.keyBindings; // check each enumerated key binding type for pressed and take appropriate action if (keyBindings[0].isPressed()) { // DEBUG System.out.println("Key binding ="+keyBindings[0].getKeyDescription()); // do stuff for this key binding here // remember you may need to send packet to server } if (keyBindings[1].isPressed()) { // DEBUG System.out.println("Key binding ="+keyBindings[1].getKeyDescription()); // do stuff for this key binding here // remember you may need to send packet to server } } It says to use this code in the event handler class (registered to the FML event bus with the FMLCommonHandler.instance().bus().register() method). Where is the Event Handler class located? Is it in the class file that preInits, Inits, and PostInits the mods?
  22. Thank you so much!
  23. Hi, I was trying to make a mod to make more key bindings into Minecraft (For example, Ctrl-Shift-R). I have no idea though how I can do this though. There is a 1.8 mod called Key Bindings Overhaul, but it will not work for Minecraft Forge 1.12.2 and it also discontinued. Any way to do this?
  24. What else could be the case?
  25. So, I was updating a mod when I thought about this question. If I download the latest 1.12.2 Forge Mod Development Kit (MDK) and import at 1.8 project (not 1.12.2 project) will it show errors in eclipse (my program for Java) that if I fix, I would be able to make the mod work in 1.12.2? If that was so, mod updating would me much easier.
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