Everything posted by Novârch
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Trying to replace vanilla items with my own
Use @ObjectHolder, it takes care of everything for you.
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I'm having problems getting Forge 1.7.10
- I'm having problems getting Forge 1.7.10
1.7 is no longer supported on this forum. Please update to a modern version of Minecraft to receive support.- My forge won't download
1.8 is no longer supported on this forum. Please update to a modern version of Minecraft to receive support.- Custom biome causes game to crash
You shouldn't, it's terrible.- java.lang.IndexOutOfBoundsException: Index: 3999, Size: 4000
1.7 is no longer supported on this forum. Please update to a modern version of Minecraft to receive support.- 1.8 MDK Decompile Error
1.8 is no longer supported on this forum. Please update to a modern version of Minecraft to receive support.- [1.15.2] getBlockState does not updaate block for all players
Most likely, also why aren't you ever returning ActionResultType.SUCCESS?- How to change Base Class code at runtime?
Maybe you could replace all of the arrow entities entirely? Canceling either the usage of the bow or the spawning of the arrows.- How to change Base Class code at runtime?
This doesn't seem like a good use case for ASM. Thing about this for a second, are arrows living? Of course they aren't, arrows extend Entity and implement IProjectile. In my opinion you should cancel one of the many events (maybe ArrowLooseEvent?) that references arrows and implement your own physics there.- Forge for Minecraft 1.12.2 won't load
1.12 is no longer supported on this forum. Please update to a modern version of Minecraft to receive support.- 1.12.2 Errors when joining modded server.
1.12 is no longer supported on this forum. Please update to a modern version of Minecraft to receive support.- Minecraft Crash Report - Exception in server tick loop
1.12 is no longer supported on this forum. Please update to a modern version of Minecraft to receive support.- [1.15.2] Rendering overlay error?
Did you read the log? Line 7 shows it's an error in your config.- [1.15.2] Rendering overlay error?
Try deleting your entire config folder.- My Forge Is acting up, so here is the crash report I keep getting.
Make your own thread, your issues are most likely unrelated.- [1.13.2] Forge Error: "Exception in thread "main" java.lang.RuntimeException: java.net.MalformedURLException: no protocol"
Make your own threads, you're most likely experiencing a different issue.- [1.15.2] "Using missing texture, unable to load" my texture
I have no idea what you mean, update your git repo.- Block (and other texture) visualization
I'd recommend a modeling program like Blockbench, it's what I use for all the models in my mods. It has a built in brush tool for creating a texture, but I'll usually use Photoshop or something if I want the texture to look a bit better, if you're trying to make a default block model, I believe it's just a 16x16 cube, hope this helps!- Will turning off background apps give Minecraft more fps?
Wrong in Minecraft's case, more than 3gb of ram allocated to the vanilla game will just degrade performance, too much ram is useless and slow.- [1.15.2] "Using missing texture, unable to load" my texture
You're texture should be in resources/assets/modid"/textures/items.- Playerdata how?
No, use HashMap#put, please read up on HashMaps, they're really useful. Think of the PlayerEntity as the index of the BlockPos, HashMaps don't have normal indexes, try printing out a HashMaps's values and you'll get an order different then the order you added them in.- [SOLVED] [1.15.2] Item not writing to NBT on first use
I've made a custom item that stores a player's capability in it's NBT. The item works fine except when I use it for the first time it consumes the player's capability(resets it's values to 0), but doesn't store it. All subsequent uses of the item work flawlessly. Here's a link to the item's class on GitHub. Edit: Solved by updating the NBT tag twice, I have no idea why this fixed it.- Playerdata how?
To get a value from a HashMap you need a key, in my case a PlayerEntity, if you want to store a BlockPos for each individual player then you will make a HashMap with PlayerEntity as the key and BlockPos as the value (HashMap<PlayerEntity, BlockPos>), then you will get the BlockPos by calling HashMap#get with your player as the parameter.- [1.15] changing AttributeModifier of item with keypress at runtime
Why don't you use Entity#isAirborne? Also, you should use this to get if a keybind is pressed, Minecraft#gameSetiings#"insert keybind here"#isPressed. - I'm having problems getting Forge 1.7.10
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