-
Posts
68 -
Joined
-
Last visited
-
Days Won
1
Everything posted by Niprow
-
[1.14.4] Modifying an ItemStack with a custom crafting recipe?
Niprow replied to Invilis's topic in Modder Support
this should help: -
you can call it in the constructor of your block, it returns itself. do you know java? I ask because you could also just create a variable with Block.Properties#create , then run all methods on it and then insert the variable in the constructor. This is basic java, you should know this before you start modding!
-
I wonder what the Block.Properties class does.
-
[1.15.2] MinecraftForge Environment for contributing
Niprow replied to Niprow's topic in Modder Support
ok just downloaded eclipse and did all the stuff for it. Than I opened the project in Intellij. I do not like the way but it functions. it helped after all, thanks for all your advice -
click in the upper right corner on your runClient task click on Edit Configurations... insert in Program arguments: --username <username>
-
Industrial craft doing wanky stuff
Niprow replied to TheSuperCheese's topic in Support & Bug Reports
this is not the right forum to post this -
-
that is so because of the tick-rate in your tile entity (if you update it in ITickableTileEntity#tick) you could change it in Block#tickRate (maybe)
-
World#notifyBlockUpdate you can not call that in onDataPacket or getUpdatePacket
-
see: https://mcforge.readthedocs.io/en/latest/tileentities/tileentity/#synchronizing-the-data-to-the-client
-
[1.15.2] MinecraftForge Environment for contributing
Niprow replied to Niprow's topic in Modder Support
not anything but much see docs but my problem is not a gradlew task. my problem is how to make the dependencies like here because a lot changed -
[1.15.2] MinecraftForge Environment for contributing
Niprow replied to Niprow's topic in Modder Support
not really, i use Intellij -
Minecraft Forge Environment for contributing Downloaded it, checked out the correct brunch. run the task "setup" in "Task". "genIntellijRuns" and "genPatches" works and also the intellij runs themselves. But now i want to use that exmplemod to test the new code. How do I get this mod into the new "Minecraft" and the new code from this Minecraft into my mod? Tried it with the docs and the linked videos, didn't work. Thanks for help
-
[1.15.2] Disable vanilla experience bar without affecting other mods
Niprow replied to squidlex's topic in Modder Support
OK sorry could you please tell me where I can find that code That's not to say that I don't want to believe you -
[1.15.2] Disable vanilla experience bar without affecting other mods
Niprow replied to squidlex's topic in Modder Support
that is it!?! -
[1.15.2] Disable vanilla experience bar without affecting other mods
Niprow replied to squidlex's topic in Modder Support
so it is all fine -
[1.15.2] Disable vanilla experience bar without affecting other mods
Niprow replied to squidlex's topic in Modder Support
do you really want to disable it or just not render? -
My fault again it's not bullshit but the solution. In your blockstate JSON you don't close the "when" query before the actual thing to be executed - please try it.
-
yea my fault, sorry I edited it yet that it is bullshit
-
ahh ok, in your blockstate: it should be that: {"when": {"<enum>": <something>}, "apply": {"model": "<model>"} }, no that is bullshit, sorry
-
yea the container that could help I posted that earlier do not know why it is gone
-
please send your crash log
-
[1.14.4] What is the best way to remove vanilla recipes?
Niprow replied to iZerus's topic in Modder Support
create a new world for testing should be nessasary