Everything posted by Niprow
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[1.14.4] Modifying an ItemStack with a custom crafting recipe?
this should help:
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Setting Harvest Tool and Harvest level [1.15.2]
you can call it in the constructor of your block, it returns itself. do you know java? I ask because you could also just create a variable with Block.Properties#create , then run all methods on it and then insert the variable in the constructor. This is basic java, you should know this before you start modding!
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Setting Harvest Tool and Harvest level [1.15.2]
I wonder what the Block.Properties class does.
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[1.15.2] MinecraftForge Environment for contributing
ok just downloaded eclipse and did all the stuff for it. Than I opened the project in Intellij. I do not like the way but it functions. it helped after all, thanks for all your advice
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Change pseudo
click in the upper right corner on your runClient task click on Edit Configurations... insert in Program arguments: --username <username>
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Industrial craft doing wanky stuff
this is not the right forum to post this
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[1.15.2]How to sync variable in TE?
- [1.15.2]How to sync variable in TE?
that is so because of the tick-rate in your tile entity (if you update it in ITickableTileEntity#tick) you could change it in Block#tickRate (maybe)- [1.15.2]How to sync variable in TE?
World#notifyBlockUpdate you can not call that in onDataPacket or getUpdatePacket- [1.15.2]How to sync variable in TE?
see: https://mcforge.readthedocs.io/en/latest/tileentities/tileentity/#synchronizing-the-data-to-the-client- [1.15.2] MinecraftForge Environment for contributing
not anything but much see docs but my problem is not a gradlew task. my problem is how to make the dependencies like here because a lot changed- [1.15.2] MinecraftForge Environment for contributing
not really, i use Intellij- [1.15.2] MinecraftForge Environment for contributing
Minecraft Forge Environment for contributing Downloaded it, checked out the correct brunch. run the task "setup" in "Task". "genIntellijRuns" and "genPatches" works and also the intellij runs themselves. But now i want to use that exmplemod to test the new code. How do I get this mod into the new "Minecraft" and the new code from this Minecraft into my mod? Tried it with the docs and the linked videos, didn't work. Thanks for help- [1.15.2] Disable vanilla experience bar without affecting other mods
OK sorry could you please tell me where I can find that code That's not to say that I don't want to believe you- [1.15.2] Disable vanilla experience bar without affecting other mods
that is it!?!- [1.15.2] Disable vanilla experience bar without affecting other mods
so it is all fine- [1.15.2] Disable vanilla experience bar without affecting other mods
do you really want to disable it or just not render?- [1.15.2] Multipart Block Model [SOLVED]
My fault again it's not bullshit but the solution. In your blockstate JSON you don't close the "when" query before the actual thing to be executed - please try it.- [1.15.2] Multipart Block Model [SOLVED]
yea my fault, sorry I edited it yet that it is bullshit- [1.15.2] Multipart Block Model [SOLVED]
ahh ok, in your blockstate: it should be that: {"when": {"<enum>": <something>}, "apply": {"model": "<model>"} }, no that is bullshit, sorry- Wanting to do something along the lines of glowstonedust having a place glowstonewire on ground method?
there is not any class of the Item it is just a normal BlockNamedItem see: net.minecraft.item.Items- Wanting to do something along the lines of glowstonedust having a place glowstonewire on ground method?
look in your idea?!- [1.15.2] ItemStack in Crafting Recipies
yea the container that could help I posted that earlier do not know why it is gone- [1.15.2] Multipart Block Model [SOLVED]
please send your crash log- [1.14.4] What is the best way to remove vanilla recipes?
create a new world for testing should be nessasary - [1.15.2]How to sync variable in TE?
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