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Luis_ST

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Everything posted by Luis_ST

  1. Did you register your DeferredRegister in your mod main class constructor
  2. no just create a Event handler, similar to the AttachCapabilitiesEvent but with TickEvent.Player Edit: I would recommend you to read the doc about Events
  3. yeah but use the Player from the Event you need to use there TickEvent.Player and not AttachCapabilitiesEvent what does this method do?
  4. no you create a new TickEvent inside the TickEvent, you basically need to check if the Phase which is given by the Event equals Phase.START or Phase.END please answer my question
  5. Note that basic java is required for modding minecraft you need to register Screens in FMLClientSetupEvent not in FMLCommonSetupEvent and you never register this event handler
  6. why on earth are you doing this? thus is client side only, what do you want to call each tick
  7. if you have the exact same error, then the solution is above. If this won't help you create your own thread and post debug log
  8. post log from server and client
  9. post full debug log from server and client
  10. you can't register a new BlockState you need a custom Block, since the BlockStates are bind to the Block thats a good idea, but unfortunately you can't use the planks Tag since it's initialize later than the registery is fired, i would recommend you to only replace the vanilla planks, then create a way that allows other mods to add your PlankBlock
  11. you should use DeferredRegister to register your Entity
  12. you run minecraft with java 13 but it's required in 1.18 java 17
  13. it's the latest version on CurseForge
  14. you need to register a Renderer for your Entity in FMLClientSetupEvent
  15. you need a custom Renderer but all other stuff you can use from vanilla
  16. then you can test a bit with the speed
  17. you need to use fg.deobf, it should look like this: implementation fg.deobf("curse.maven:codechickenlib-242818:3596092")

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