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Luis_ST

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Everything posted by Luis_ST

  1. Could be an issue with "agape". Please post debug.log from the logs folder for further informations. If you using CurseForge you need to enabel the debug.log in the settings.
  2. You can use https://imgur.com/ to upload images.
  3. If you have questions about GeckoLib you should refer to their Discord server.
  4. If you have issues with adfoc.us you can use the direct download. You find it at the bottom of the download page (Show all versions). Then click on the i for the direct download.
  5. The List contains the Block positons from which the particles fly to the EnchtmentTabel in the center. But yeah that are the Block positions of the Bookshelves (where they could be placed to "power" the EnchtmentTabel).
  6. @Darklightthe3rd Please post debug.log from the logs folder. If you using CurseForge you need to enabel the debug.log in the settings.
  7. Keep this Forums in english please. Please post debug.log from the logs folder.
  8. Are you sure it is the full debug.log from the logs folder, since the log does not contains any error which cause the game to crash. If this is the full debug.log please post launcher_log.txt as well.
  9. On CurseForge you need to enable the debug.log in the settings.
  10. Is your friend in the same network, since there is only a Connection timed out error in the log?
  11. Create your own thread and post there the debug.log from the logs folder.
  12. Please post debug.log from the logs folder.
  13. Unfortunately i have no idea, the only thing i can tell you is that at least one Mod is badly coded. To avoid a lot of work, make sure all Mods you use are up to date.
  14. You can upload the file to google drive or similar pages. If the log file is still too large, put it into a .zip file.
  15. Take a look at this article: https://gist.github.com/50ap5ud5/beebcf056cbdd3c922cc8993689428f4#minecraft-authentication-in-dev-environments
  16. EntityAttributeCreationEvent and EntityRenderersEvent.RegisterRenderers are Mod Bus Events, you need to move these Events into a class which is subscribe to the Mod.EventBusSubscriber.Bus#MOD.
  17. Why do you want to be logged into the dev environment? There is no reason to be logged in.
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