Everything posted by Luis_ST
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[1.17.x] Replacing/extending functions from vanilla class
you could ask on the Forge discord server in the channel #non-api-modding (there are the experts about Mixins/Coremods)
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How can I render the custom entity so that it can hold objects in its hands?
then you use the vanilla Layer to render the Item, does it work?
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[1.16.5] Detect block below entity
you need to check if the Entity's y coordinate is in the middle of a Block like: 0.75>y>0.25 and if it is you should use the relative coordinates of the Entity yo get the Block
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Server Crashes on startup... (ForkJoinPool)
can't be, if the server has enough you won't get the exception, post the command line you are using to launch the server
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not able to download mod
1.8 is no longer supported on this forum. Please update to a modern version of Minecraft to receive support.
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How can I render the custom entity so that it can hold objects in its hands?
HandLayers is not a class, if you haven't create it you need to cerate your own, like i already told you, you can take a look at the vanilla layer classes e.g. ItemInHandLayer
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[1.16.5]A few question about capabilities and (unrelated) runtime.
no the Event is fired for each Item/Player/Entity/Level without code, im not 100% sure but i would say yes, you can post your code (git repo), and i can try to find the code part which causes the lags
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How can I render the custom entity so that it can hold objects in its hands?
show the class HandLayers and which kind of error do you get
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How can I render the custom entity so that it can hold objects in its hands?
post this class
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Bottle o' Enchanting sometimes causes surrounding particles to display in colorless black [1.17.1 FORGE 37.0.104]
without mods?
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How can I render the custom entity so that it can hold objects in its hands?
then show the HandLayers you create
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How can I render the custom entity so that it can hold objects in its hands?
looks okay, does it work?
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Cross block is strange
first you need to add noOcclusion to the Block Properties second you need to register a ItemBlockRenderType in FMLClientSetupEvent via ItemBlockRenderTypes#setRenderLayer and next time before creating a thread search in the Forum since I answered the same question a few hours ago
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How can I render the custom entity so that it can hold objects in its hands?
you need to add a custom RenderLayer, you can use the vanilla HandLayers as an example
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[1.17.1] How to summon/spawn an entity by code
why on earth did you use EntityType#loadEntityRecursive, you should simply use new ChickenEntity()
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[1.17.1] How to summon/spawn an entity by code
you can simply create a new instance of the Entity and then call ServerLevel#addFreshEntity (I'm not sure if the method name is correct spelled) and use the Entity instance as parameter
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How to generate a explorer map that points to a village in code?
you could overwrite a vanilla Loot Table or you could create a recipe (needs a CustomRecipe)
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crash minecraft
you find it in .minecraft/logs/debug.log
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I made a modpack and I keep crashing.
we need the debug log and you will find it in .minecraft/logs
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[RESOLVED][1.17]Custom transparent block acting like x-ray
you need to add noOcclusion to the Block Properties
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How to make a block roate
did you looked at the vanilla and how they create a Log Block
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Command Auto-Fill ChatComponent
you need add a Style to a Component and the a ClickEvent, e.g: Component component = new TextComponent("").withStyle((style) -> { return style.withClickEvent(new ClickEvent(ClickEvent.Action.RUN_COMMAND, "command")); });
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I made a modpack and I keep crashing.
you still use Optifine
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FML Early Loading Process crashes
its the latest log, but we need the debug log
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SaplingBlock don't work
you never use your custom TreeSpawner, you pass null when creating the RegistryObject
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