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Luis_ST

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Everything posted by Luis_ST

  1. you could ask on the Forge discord server in the channel #non-api-modding (there are the experts about Mixins/Coremods)
  2. then you use the vanilla Layer to render the Item, does it work?
  3. you need to check if the Entity's y coordinate is in the middle of a Block like: 0.75>y>0.25 and if it is you should use the relative coordinates of the Entity yo get the Block
  4. can't be, if the server has enough you won't get the exception, post the command line you are using to launch the server
  5. 1.8 is no longer supported on this forum. Please update to a modern version of Minecraft to receive support.
  6. HandLayers is not a class, if you haven't create it you need to cerate your own, like i already told you, you can take a look at the vanilla layer classes e.g. ItemInHandLayer
  7. no the Event is fired for each Item/Player/Entity/Level without code, im not 100% sure but i would say yes, you can post your code (git repo), and i can try to find the code part which causes the lags
  8. show the class HandLayers and which kind of error do you get
  9. first you need to add noOcclusion to the Block Properties second you need to register a ItemBlockRenderType in FMLClientSetupEvent via ItemBlockRenderTypes#setRenderLayer and next time before creating a thread search in the Forum since I answered the same question a few hours ago
  10. you need to add a custom RenderLayer, you can use the vanilla HandLayers as an example
  11. why on earth did you use EntityType#loadEntityRecursive, you should simply use new ChickenEntity()
  12. you can simply create a new instance of the Entity and then call ServerLevel#addFreshEntity (I'm not sure if the method name is correct spelled) and use the Entity instance as parameter
  13. you could overwrite a vanilla Loot Table or you could create a recipe (needs a CustomRecipe)
  14. you find it in .minecraft/logs/debug.log
  15. we need the debug log and you will find it in .minecraft/logs
  16. you need to add noOcclusion to the Block Properties
  17. did you looked at the vanilla and how they create a Log Block
  18. you need add a Style to a Component and the a ClickEvent, e.g: Component component = new TextComponent("").withStyle((style) -> { return style.withClickEvent(new ClickEvent(ClickEvent.Action.RUN_COMMAND, "command")); });
  19. its the latest log, but we need the debug log
  20. you never use your custom TreeSpawner, you pass null when creating the RegistryObject

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