Everything posted by Luis_ST
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1.16.5 forge versions 36.2.0 and 36.1.66 startup crash
you can upload a file here...! so yes
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When I enter the game with Forge, the error appears, without forge the game works normally My Game Version Is 1.17
not as an screenshot
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1.16.5 forge versions 36.2.0 and 36.1.66 startup crash
one of your mods, it is difficult to say which mod is causing this, because with such errors no real error can be recognized in the log -> because in most cases the server stops with server overload but please post the log
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How to use mixins?
use the SleepFinishedTimeEvent and set the time in the Event to the time you want
- How to use mixins?
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Code Chicken Lib Crashing
1.12 is no longer supported on this forum. Please update to a modern version of Minecraft to receive support.
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1.16.5 forge versions 36.2.0 and 36.1.66 startup crash
Problem with BetterFoliageMod. Check if there is an update, report to the author if that does not help.
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1.12.2 Crash
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Event Handler doesn't work
don't use this in separate classes, use the EventBusSubscriber annotation instead https://mcforge.readthedocs.io/en/latest/events/intro/#events
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Item textures doesn't load.
your problem is that your texture folder has the wrong name (your name: "texutres"), it should: "textures"
- Item textures doesn't load.
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Item textures doesn't load.
post debug log
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Forge 1.8.9 not downloading
1.8 is no longer supported on this forum. Please update to a modern version of Minecraft to receive support.
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[1.16.5] Unwanted Potions automatically generated in vanilla Creative Tabs
I'm not 100% sure because I've never tested it myself, but I think NullPointerException and ExceptionInInitializerError -> putting the DeferredRegister in the class of the RegistryObjects ensures that the class is loaded
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rending overlay crash please any fixes
delete this file in the config folder: immersiveengineering-client.toml
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convert
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ArmorMaterial broke...
whats the problem?, if you use different mappings between your projects you can use the forge bot on discord to convert the mapping names the import: net.minecraft.item.Items I think you are using eclipse as an IDE, because the code auto correction in enums doesn't work if i'm right you can use CTRL + SHIFT + O to organize imports, it will add the imports automatically
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[1.16.5] Unwanted Potions automatically generated in vanilla Creative Tabs
its not possible to fix that, because there is no event to modify this It shouldn't really matter because there are no recipes for the potions, so you can't get them in survival You should also put your DeferredRegisters in the same class as the associated RegistryObjects, since this can usually lead to problems
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[1.16.5] How can i create config for my mod?
you need to create a builder with net.minecraftforge.common.ForgeConfigSpec.Builder define all values to the builder and register the return value of ForgeConfigSpec.Builder#build in your mod constructor
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ArmorMaterial broke...
What exactly do you mean? Items. ?
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[1.16.5] Creating custom damage source to allow custom death messages
the best way would be to create your own DamageSource like: DamageSource VOID = new DamageSource(MOD_ID + "_void"); and add your own death message, e.g.: "death.attack.mod_id_void": "%1$s killed with void", "death.attack.mod_id_void.player": "%1$s killed himself with void whilst fighting %2$s"
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[1.16.5] Creating custom damage source to allow custom death messages
just create a new DamageSource with: new DamageSource(name) what did you mean by "deal void damage"? -> you already damage the Entity via Void use this for the death message without player: "death.attack.name": "%1$s message", -> %1$s, will replace with the player name and this with player: "death.attack.name.player": "%1$s message %2$s", -> %1$s, target and %2$s is the attacker Note: DamageSource are not namespaced save so add your mod id to name of a DamageSource to prevent problems with other mods
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[1.16.5] TileEntityRenderer not accessing TileEntity inventory
You're still doing what you shouldn't this is optional that is required
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[1.16.5] TileEntityRenderer not accessing TileEntity inventory
please post the full TE class that's basic java, INBT is an interfaces, and CompoundNBT is an implemention of INBT
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help me
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