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Luis_ST

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Everything posted by Luis_ST

  1. Use debugger, put a breakpoint in the PacketDecoder where there Packets are created then skip them until the Packet contains the desired UUID.
  2. I'm not sure what's the problem everything works how i think it should.
  3. Works, i'll debug this and come back with hopefully a solution
  4. You need to create a public repo not a local, if you done this you need to publish the repo (Note make sure you uncheck "keep this repo private"). The publish it and post the like here.
  5. Luis_ST replied to Batuh's topic in Support & Bug Reports
    Problem with "emc". Make sure you are using the latest version. If the Mod is already up to date, report this bug to the Mod author.
  6. As far as i can find out this has something to do with commit signing. You can disable this via the following command or your edit the config file of your git repo: command: git config commit.gpgsign false config file (git repo/.git/config), Note the .git folder is hidden by default. [commit] gpgsign = false Source: https://docs.github.com/en/authentication/managing-commit-signature-verification/signing-commits
  7. Edit: ignore this i'll take a look at that and come back if i found a solution Where did you get this issue?
  8. Giving up is never the solution of a problem but this is your decision...
  9. Your git repo is missing the gradle folder is existential. Please do not use the files upload use a git client as I have already told you.
  10. Use a git client, then you shouldn't have any problems. The recommended git client is GitHub Desktop. I assume that your problem is your IDE has not the permission to commit to your Git repo.
  11. Did you try to push the commit within the git feature of your IDE or did you use a Git Client (second is recommend).
  12. You should get the IItemHandler on server and client from the Player whihc you can get from the given Inventory. You have in the Slots of your IItemHandler the Items from the Hotbar right? Please post a git repo of your Mod.
  13. Please show your ExtraStorageMenu class.
  14. EntityRenderers should be registered in EntityRenderersEvent.RegisterRenderers. Please post new log.
  15. Then you need to fix the problem, since ResourceLocation only allows lower case.
  16. Where do you get this error? Please post debug.log from the logs folder.
  17. That's correct, if you want that your Armor is modifiable via the config you need to lazy load/get the values. Means you need to get the config value in the getter of the value (e.g. #getDurabilityForSlot). You also should use a server config file, to make sure the values of server and client match.
  18. Miss read your post, sorry.
  19. I would highly recommend you to use Data generation to create all data stuff.
  20. Try without Rubidium.
  21. First of all it looks like this world got corrupted: minecraft/saves/ARCHAKgaming EP30 The error why you can't create a world is a mod has incorrectly named a vanilla tag: Unfortunately the log gives no information about which Mod cause this issue. Make sure you are using the latests version of all Mods for the minecraft version you are using. If the error still remains you could try to remove all Mods which add custom Arrow.
  22. I'm not familiar with the new FluidApi added by Forge. But you could try to set the canSwim value of the FluidType of Lava (ForgeMod.LAVA_TYPE) via Reflection inside FMLCommonSetupEvent in #enqueueWork to true.

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