Everything posted by Luis_ST
-
Getting Minecraft packets as text.
Use debugger, put a breakpoint in the PacketDecoder where there Packets are created then skip them until the Packet contains the desired UUID.
-
[1.18.2] Error when attaching capabilities
I'm not sure what's the problem everything works how i think it should.
-
[1.18.2] Error when attaching capabilities
Works, i'll debug this and come back with hopefully a solution
-
[1.18.2] Error when attaching capabilities
You need to create a public repo not a local, if you done this you need to publish the repo (Note make sure you uncheck "keep this repo private"). The publish it and post the like here.
-
forge failed to download version manifest cannot find server jar url
Please post installer log.
-
Crash
Problem with "emc". Make sure you are using the latest version. If the Mod is already up to date, report this bug to the Mod author.
-
[1.18.2] Error when attaching capabilities
As far as i can find out this has something to do with commit signing. You can disable this via the following command or your edit the config file of your git repo: command: git config commit.gpgsign false config file (git repo/.git/config), Note the .git folder is hidden by default. [commit] gpgsign = false Source: https://docs.github.com/en/authentication/managing-commit-signature-verification/signing-commits
-
[1.18.2] Error when attaching capabilities
Edit: ignore this i'll take a look at that and come back if i found a solution Where did you get this issue?
-
[1.18.2] Error when attaching capabilities
Giving up is never the solution of a problem but this is your decision...
-
[1.18.2] Error when attaching capabilities
Your git repo is missing the gradle folder is existential. Please do not use the files upload use a git client as I have already told you.
-
[1.18.2] Error when attaching capabilities
Use a git client, then you shouldn't have any problems. The recommended git client is GitHub Desktop. I assume that your problem is your IDE has not the permission to commit to your Git repo.
-
[1.18.2] Error when attaching capabilities
Did you try to push the commit within the git feature of your IDE or did you use a Git Client (second is recommend).
-
[1.18.2] Error when attaching capabilities
You should get the IItemHandler on server and client from the Player whihc you can get from the given Inventory. You have in the Slots of your IItemHandler the Items from the Hotbar right? Please post a git repo of your Mod.
-
getting errors after trying to add an entity with geckolib
EventHandler must always be public.
-
[1.18.2] Error when attaching capabilities
Please show your ExtraStorageMenu class.
-
getting errors after trying to add an entity with geckolib
EntityRenderers should be registered in EntityRenderersEvent.RegisterRenderers. Please post new log.
-
getting errors after trying to add an entity with geckolib
Then you need to fix the problem, since ResourceLocation only allows lower case.
-
Cannot open Forge
Where do you get this error? Please post debug.log from the logs folder.
-
Registry Object not present: forge:entity_gravity after updating forge version. [1.19]
That's correct, if you want that your Armor is modifiable via the config you need to lazy load/get the values. Means you need to get the config value in the getter of the value (e.g. #getDurabilityForSlot). You also should use a server config file, to make sure the values of server and client match.
-
BlockBehaviour.Properties
Miss read your post, sorry.
-
BlockBehaviour.Properties
I would highly recommend you to use Data generation to create all data stuff.
-
error with client crash
Try without Rubidium.
-
[1.18.1] Errors in current datapack prevented the world from loading
First of all it looks like this world got corrupted: minecraft/saves/ARCHAKgaming EP30 The error why you can't create a world is a mod has incorrectly named a vanilla tag: Unfortunately the log gives no information about which Mod cause this issue. Make sure you are using the latests version of all Mods for the minecraft version you are using. If the error still remains you could try to remove all Mods which add custom Arrow.
-
[1.18.1] Errors in current datapack prevented the world from loading
- How could I get the player to behave in lava as they would in water?
I'm not familiar with the new FluidApi added by Forge. But you could try to set the canSwim value of the FluidType of Lava (ForgeMod.LAVA_TYPE) via Reflection inside FMLCommonSetupEvent in #enqueueWork to true. - How could I get the player to behave in lava as they would in water?
IPS spam blocked by CleanTalk.
Important Information
By using this site, you agree to our Terms of Use.