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Luis_ST

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Everything posted by Luis_ST

  1. please post launcher_log.txt from curseforge\minecraft\Install\
  2. check if the player of the Event is an instance of ServerPlayer
  3. you can regenderate your Ki on server and client, if the Ki is fully regenderate on server send a Packet to the client which makes sure the values are the same but this means you have to check whenever the client whats to call a action if the Ki value does match with the server on and yeah you should avoid sending Packets each tick
  4. sync the data from server to client, therefore you need a custom network packet, you can read more about it here: https://forge.gemwire.uk/wiki/SimpleChannel
  5. is the EventHandler called? are the values correctly calculated and updated in your Capability? use debbuger to check
  6. where did you looked for the launcher_log.txt
  7. you can not do this, the values will be shared in single player between server and client and on decdicated server between all players you need to store these values in your Capability too
  8. I would recommend you to not sync data from client to server, do never trust the client, since he is/can be a liar the git repo is private or does not exist
  9. you need to set the RenderType of the Block in FMLClientSetupEvent via ItemBlockRenderTypes.setRenderLayer Note you need to do this inside FMLClientSetupEvent#enqueueWork
  10. unfortunately the log does not show any helpful information please post laucher_log.txt
  11. exactly, does it work now?
  12. There is a section that is commented out in your build.gradle file, you need to remove the // and then refresh gradle
  13. Could be an issue with Magnesium or Better F3 For the next time on CurseForge you need to enable the debug.log in the settings
  14. this is not the debug log, you find the debug.log in the logs folder of your game directory
  15. post debug log, and please use a paste site like https://gist.github.com/
  16. 1024 is the max value of the MAX_HEALTH Attribute, you can use Reflection or an AT to increase the max value you can take a look at this, i use this code to increase the max value of the ARMOR Attribute note this code requires this AT
  17. update your code, i would also recommend you to upload your whole project using a git client
  18. is the EventHandler called?
  19. it's recommended to use the @EventBusSubscriber
  20. the ResourceLocation here can not contains a letter in upper case null here should be replaced with: CapabilityManager.get(new CapabilityToken<IMyCapability>() {}) this EventHandler is never registered the other code look okay
  21. this is the way to go, the content of the method (the IllegalStateException) is replace at runtime by ASM, the IllegalStateException exsist if there was an issue replacing the content
  22. post debug log with out Immersive Engineering, and please use a past site like https://gist.github.com/
  23. Add the mod as a dependency if you haven't already. The use the debug feature of your IDE. What kind of error/bug are you talking about?
  24. Do you have Chisel installed? If yes -> Talk to the Mod author If no -> One of your mods requires Chisel. Unfortunately the mod does not properly indicate this dependency, so the mod simply crashes instead of Forge showing a helpful error message.

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