Everything posted by Luis_ST
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[1.16.5]Crash on startup
please post launcher_log.txt from curseforge\minecraft\Install\
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How to replace block with item right click
Level#setBlock
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[1.19] Creating new Packet
check if the player of the Event is an instance of ServerPlayer
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[1.19] Creating new Packet
you can regenderate your Ki on server and client, if the Ki is fully regenderate on server send a Packet to the client which makes sure the values are the same but this means you have to check whenever the client whats to call a action if the Ki value does match with the server on and yeah you should avoid sending Packets each tick
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[1.19] Creating new Packet
sync the data from server to client, therefore you need a custom network packet, you can read more about it here: https://forge.gemwire.uk/wiki/SimpleChannel
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[1.19] Creating new Packet
is the EventHandler called? are the values correctly calculated and updated in your Capability? use debbuger to check
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[1.16.5]Crash on startup
where did you looked for the launcher_log.txt
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[1.19] Creating new Packet
you can not do this, the values will be shared in single player between server and client and on decdicated server between all players you need to store these values in your Capability too
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[1.19] Creating new Packet
I would recommend you to not sync data from client to server, do never trust the client, since he is/can be a liar the git repo is private or does not exist
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Tinting blocks and particles (1.18.2)
you need to set the RenderType of the Block in FMLClientSetupEvent via ItemBlockRenderTypes.setRenderLayer Note you need to do this inside FMLClientSetupEvent#enqueueWork
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[1.16.5]Crash on startup
unfortunately the log does not show any helpful information please post laucher_log.txt
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[1.19] Creating new Packet
exactly, does it work now?
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[1.19] Creating new Packet
There is a section that is commented out in your build.gradle file, you need to remove the // and then refresh gradle
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World generates then saves world and crashes
Could be an issue with Magnesium or Better F3 For the next time on CurseForge you need to enable the debug.log in the settings
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World generates then saves world and crashes
this is not the debug log, you find the debug.log in the logs folder of your game directory
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World generates then saves world and crashes
post debug log, and please use a paste site like https://gist.github.com/
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[1.19] Creating new Packet
1024 is the max value of the MAX_HEALTH Attribute, you can use Reflection or an AT to increase the max value you can take a look at this, i use this code to increase the max value of the ARMOR Attribute note this code requires this AT
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[1.19] Creating new Capabilities
update your code, i would also recommend you to upload your whole project using a git client
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[1.19] Creating new Capabilities
is the EventHandler called?
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[1.19] Creating new Capabilities
it's recommended to use the @EventBusSubscriber
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[1.19] Creating new Capabilities
the ResourceLocation here can not contains a letter in upper case null here should be replaced with: CapabilityManager.get(new CapabilityToken<IMyCapability>() {}) this EventHandler is never registered the other code look okay
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[1.18.2] Custom Recipe Category
this is the way to go, the content of the method (the IllegalStateException) is replace at runtime by ASM, the IllegalStateException exsist if there was an issue replacing the content
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[1.16.5]Crash on startup
post debug log with out Immersive Engineering, and please use a past site like https://gist.github.com/
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[1.16.5] How to debug if it only occurs with other mods
Add the mod as a dependency if you haven't already. The use the debug feature of your IDE. What kind of error/bug are you talking about?
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Description: Rendering overlay net.minecraftforge.fml.ModLoadingException: Chisel (chisel) encountered an error during the comm
Do you have Chisel installed? If yes -> Talk to the Mod author If no -> One of your mods requires Chisel. Unfortunately the mod does not properly indicate this dependency, so the mod simply crashes instead of Forge showing a helpful error message.
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