Everything posted by Luis_ST
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[1.16.5] Adding more possible CatTypes to CatEntity
change the things you have to (#getResourceLocation, #setCatType, #finalizeSpawn)
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[1.16.5]Setting a projectile's size with an argument / changing a projectile size on instantiation
which value did you use as new size?
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How would one go about registering custom attributes?
you need to add all values to the Multimap inside the supplier
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can someone help pls
post debug log
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does anyone know what I can do to fix this
you can use https://gist.github.com/ for large text files
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1.18.2 Custom biome?
creating biomes is not the problem, you cannot currently add them to the level generation
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No Server Set - Homemade modpack server startup.
Problem with Applied Energistics. Make sure you are using the latest version. If the Mod is already up to date, report this bug to the Mod author.
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Problem porting Drink Beer mod to 1.18.2
- Get a Crash when loading my modpack
try https://gist.github.com/- [1.16.5]Setting a projectile's size with an argument / changing a projectile size on instantiation
looks okay for me, does the Entity hit box change (F3 + B shows the hit box), show your EntityRenderer please- [1.16.5] Player.attack not working with EntityRayTraceResult
the implementation of encode and decode is wrong, in encode you need to write the Entity to the PacketBuffer and in decode you need to read the Entity from the PacketBuffer the entity field should als be non static and final- Cannot connect to my server ( with mods )
post debug log- Get a Crash when loading my modpack
the pastbin is not available- Get a Crash when loading my modpack
if you run minecraft from the launcher the log will be create for the current run note if you use CurseForge you need to look in curseforge/minecraft/Install- Get a Crash when loading my modpack
normally it's directly in .minecraft and called launcher_log.txt- Get a Crash when loading my modpack
what exactly did you mean with 'how to do?'- [1.16.5] Adding more possible CatTypes to CatEntity
this is not possible (with Mixin yes), the only solution for this is to replace the CatRenderer unfortunately i never done this before so no idea what exactly you need to do- [1.18.2] Saving player inventory using capabilities help
if you don't know how to extends an Interface and a class, you should learn basic java before modding minecraft- Get a Crash when loading my modpack
post launcher log- [1.18.2] Saving player inventory using capabilities help
extends the Forge IItemHandler and add it to the Player- [1.16.5]Setting a projectile's size with an argument / changing a projectile size on instantiation
the code works for all Entities, if the code you use to change the size is backward compatible means if you change the size somewhere where it's possible to have an old Entity I'm not sure about that either, but #setBoundingBox bypasses EntityEvent.Size which means your entity would always resize even if another mod canceled the event- [1.18.2] Saving player inventory using capabilities help
why did you not use Forge's IItemHandler and ItemStackHandler? create a Level Capability and create there a Map with the IItemHandler (Inventory) and the Player (you should use the GameProfile or the UUID) then subscribe to PlayerChangedDimensionEvent and load the Inventory from the Level Capability the save and sync of IItemHandler is done automatically, if you create the Capability Correct- UI
unfortunately i'm not familiar with the 1.16 render system, from what I know bindTexture only binds the texture it doesn't render the texture on the screen if i remember correctly the method you need to use to render the texture is AbstractGui.blit- I can load 1.18.1 fine but when i updated to 1.18.2 forge it keeps crashing
Problem with Better Animals Plus. Make sure you are using the latest version. If the Mod is already up to date, report this bug to the Mod author.- does anyone know what I can do to fix this
upload the log there and the click on 'Create New Paste' then post the link here - Get a Crash when loading my modpack
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