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Luis_ST

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Everything posted by Luis_ST

  1. the debug log does not show any errors, make sure you post the full log if this was the full log, post launcher log
  2. which version of Forge did you use and which java version?
  3. this is handled by Item#isFoil, but the method does not provide a Player so you need to replace the way vanilla renders the Armor As far as I can see, Item#isFoil is only executed on the client (in vanilla code), that would mean that you would get a player via Minecraft.getInstance().player so you be able to check if the Player is wearing your Item, note you should make a check if you are really on client via: FMLEnvironment.dist == Dist.CLIENT note you also need to handle a else case, means a other Mod is calling Item#isFoil on server
  4. why are you extending ItemColors, you should implements IItemColor, also do never use @OnlyIn it's for vanilla only
  5. Problem with Structure Gel. Make sure you are using the latest version. If the Mod is already up to date, report this bug to the Mod author.
  6. Problem with Immersive Engineering. Make sure you are using the latest version. If the Mod is already up to date, report this bug to the Mod author.
  7. run the server from the command line and post full output
  8. post the error you get
  9. delete the server config file, it's in the world directory
  10. the server must be run via the .bat/.sh file, if the server host does not support this they need to update
  11. it's a interface so you need to implements it, but basically yes it's an Event you need to subscribe to it, then you be able to call ColorHandlerEvent.Item#getItemColors and then ItemColors#register to register your IItemColor implementation you can take a look at ItemColors.createDefault to look at the vanilla implementations
  12. post debug log from server and client
  13. the mod id must be full lower case
  14. do this and post full output
  15. that's not possible, post debug log when you use the latest version
  16. in which step do you get a error?
  17. subscribe to LivingEquipmentChangeEvent. then add the Effect if the Item with your conditions is the new Item for the Slot, if the new Item equals old Item do nothing, else remove the Effect
  18. show what you tried what did you tried to achieve?

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