troublemaker_47
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Everything posted by troublemaker_47
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Unable to get Block material in Minecraft 1.20
troublemaker_47 replied to troublemaker_47's topic in Modder Support
Thank you, but i have done that already, but i still can't get the wood type -
Hello, i am trying to add a new axe that would mine an entire tree, however i can not detect the type of wood that is broken so i can only break it, could someone help me find the solution for this
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Hello guys, i am trying to create a mod in Minceraft 1.20.1 for a armor set that gives special effects when worn, and i want to use the onArmorTick method overridden in my custom armor class, but i came to find out that it is being deprecated, and i can't use it anymore. Can you help me find a substitute for this method? I really appreciate all help!
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well i do know java but i am not experienced at all with minecrat modding
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when i type override addInformation it says cannot resolve symbol addInformation
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i do know basic java
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i know that they are the same implementation of addinformation. so does that mean that i have to call it like this MY_ITEM.addInformation
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and what is that supposed to mean
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Will it still work if all my items were in the same class
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Hello i am creating a mod to add new features and items to minecraft but i need to set a custom description to help the user know how to use the item. Can anyone help me do the custom descriptions? My forge version is 1.16.5-36.0.43 All the files are in my github troublemaker-47/better-armour (github.com)
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now i get it. Tank you so much you have really made my day
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Thank you so much
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Thank you but do i have to declare Feature
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Thank you but do i have to declare Feature
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By the way do you know how to resolve this??? Bad return type in lambda expression: Ingredient cannot be converted to ConfiguredFeature<?, ?> @SubscribeEvent public static void onBiomeLoading(final BiomeLoadingEvent event) { if (event.getCategory() != Biome.Category.NETHER && event.getCategory() != Biome.Category.THEEND) { OreFeatureConfig feature = new OreFeatureConfig(OreFeatureConfig.FillerBlockType.BASE_STONE_OVERWORLD, RegistryHandler.MY_ORE.get().getDefaultState(), 6); event.getGeneration().getFeatures(GenerationStage.Decoration.UNDERGROUND_ORES).add( () -> { Ingredient.fromItems(RegistryHandler.MY_ORE.get()); return Ingredient.fromItems(RegistryHandler.MY_ORE.get());<------- //here is the error } ); } }
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Thank you so much i think i now hava everything i need
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Thank You So Much. But can you tell me where can i find the vanilla default ore generation file
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Btw can i substitute if (event.getCategory() == Biome.Category.TAIGA || event.getCategory() == Biome.Category.SWAMP) for something that can include all the overworld biomes
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I know that i can take a look at that but i dont know where to find it
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I believe 1.16.5-36.0.43
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Hello, i am trting to create a mod in minecraft, i pretty much completed it all, but the part that i cant get to work is the custom ore generation. Can somebody please tell me what else can i use besides CountRangeConfig which does not exist.
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Teleport player in same direction as where he looks
troublemaker_47 replied to troublemaker_47's topic in Modder Support
Sorry for bothering you once again but can you write the code that would teleport the player that amount of blocks ahead once i have player.getLookVec().scale(2.0F).add(player.getPositionVec()); -
Teleport player in same direction as where he looks
troublemaker_47 replied to troublemaker_47's topic in Modder Support
Well then can you tell me how to do the teleport -
Teleport player in same direction as where he looks
troublemaker_47 replied to troublemaker_47's topic in Modder Support
I have taken a look at said class but the only thing that i can access from said class in the register method. -
Teleport player in same direction as where he looks
troublemaker_47 replied to troublemaker_47's topic in Modder Support
I already figured how to scale and add the values together but i dont know the syntax for TeleportCommand