
Cloudy
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Everything posted by Cloudy
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Update to 511. It fixes the bug introduced in 510.
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It is a launcher issue - take it up with the technic guys.
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Crash on Load Up Server + Singleplayer :(
Cloudy replied to Mudkipz's topic in Support & Bug Reports
There is a fix - fixing your ID's! Redpower just isn't graceful at handling ID conflicts right now. -
World Creation not working with Forge 6.6.0.5##
Cloudy replied to LUModder's topic in Support & Bug Reports
Optifine is broken with forges above 499 right now. Try seeing if your HD texture pack works without Optifine, until the maker fixes it. -
Minecraft Forge #507+ Crashes on World Startups/Creations
Cloudy replied to atsivertes's topic in Support & Bug Reports
Forge includes some HD patches. Most HD texture packs will work. If not, just uninstall Optifine until the maker fixes it, and go back to vanilla pack. -
Forge Recursively Scanning The WHOLE Of My Home Folder!
Cloudy replied to ScoobyDan's topic in Support & Bug Reports
Are you using MCPatcher? If so, there's your problem - don't use it! -
Tekkit uses a build of bukkit with integrated forge - but it is not an official forge build nor an official bukkit build hence why neither can help you. Failing Tekkit forums, try MCPortCentral forums.
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This is also the wrong place. Try tekkit forums.
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[Solved] In-Code mcmod.info, Loading Mod Last, and AccessModifiers
Cloudy replied to stumblinbear's topic in Modder Support
Have patience. This is a forum - people will reply if they know something. -
Except there's no way that the mod on the client can affect the server tps. It has no control over the server logic.
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What would tell the server which mods it has joined with? The client. You see the issue there? A client could just lie about which mods it has installed - and you'd be back to square one.
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Crash report: Forge-snapshot 7.7.0.500, crash with 13w02b
Cloudy replied to Rorax's topic in Support & Bug Reports
No, it is on the forge files website - branches are at the bottom. Have you tried without MultiMC? This isn't fully tested yet, so it is no surprise there will be issues. -
I have actually seen this issue before recently. The problem is the quotation marks around %s in fml.py - on some systems it doubles them. No idea why, but removing the quotation marks should work.
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Logs would be helpful - server and client.
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You say it doesn't work after removing it from mods folder. Do you have a new log after that?
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Editing base classes is hardly a solution. The simple solution is, change Block.blocksList[] and set the gold and iron vanilla ores to null first.
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Lauching Forge in MCP with external mod. Forge 6.4.0.395
Cloudy replied to funmaker's topic in Support & Bug Reports
Change width in GuiButton to be public - it's a bug with Octo Bearded Nemesis. You obviously don't need to release that modified class. -
Forge includes built in HD texturepack support.
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New log after deleting META-INF?
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You should see a log file in your .minecraft folder called ForgeModLoader-client-0.log. Please post a pastebin link to it here.
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While that may be true, Modloader is less picky when it comes to those things - so perhaps FML should sort it out for Modloader mods which try to do that (if possible). Are you just using Modloader functions?
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1.4.2 with Forge .349 Plants and Seeds not breaking properly
Cloudy replied to xDialtone's topic in Support & Bug Reports
You're out of luck for 1.4.2 basically - Lex fixed it in the next version, which is a 1.4.4 version. -
Try here: http://files.minecraftforge.net/
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Tekkit issue, take it up with them.