Everything posted by Draco18s
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[1.12] Using an image generated at startup as a block's texture
I haven't done this since 1.7, but as far as I know the same process should still work. And the reason I haven't done it since 1.7 is that there's no need to: you can just have a two layer block model instead.
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Json error "Invalid rotation 60.0 found, only -45/-22.5/0/22.5/45 allowed"
Welcome to the thread where the only rational advice is "read your god damned errors." Have a nice day.
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How to make a 3x3 tile entity?
Then you need way more. There is no way around this, you MUST place a block in each of the 27 occupied places otherwise all kinds of things get screwed up, like players falling on it or mobs trying to pathfind over it.
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SaplingGrowTreeEvent not working?
You can also register the class thusly: MinecraftForge.EVENT_BUS.register(TerrainEvents.class);
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[1.12.2] Correctly adding EntityAI tasks to EntityAnimals [SOLVED]
As far as I am aware, that's correct.
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Custom crafting machines w/custom recipes
This is only half the problem. The other half is that dragonflii doesn't want to have these recipes work on the crafting bench, which these instructions apply to.
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[Solved] [1.12.2] Placing structures in ChunkGenerator causes "cascading worldgen" errors
Are you sure about this? I thought x and z were already block coordinates. Also, you should use <<4 to avoid issues with negative values being incorrectly rounded when dealing with chunk<->block conversions.
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[Solved] [1.12.2] Placing structures in ChunkGenerator causes "cascading worldgen" errors
You see these? Have you tried adding 8 to them before you use them? No? Why not?
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[1.12.2] turn Itemstack into Itemstack [ ] [Solved]
- [Solved] [1.12.2] Placing structures in ChunkGenerator causes "cascading worldgen" errors
- [1.12.2] turn Itemstack into Itemstack [ ] [Solved]
You obviously knew what an array was before you posted, which meant you should have known what member properties if had. Unless you're going to tell me that you "did ItemStack[] because someone else did it and you didn't know what it meant." If you do, then I'll say that you are dumb, instead of just acting like it. Because that's how cargo cults are started and you shouldn't be modding yet. I take that back. You do need to go learn how to program first. Modding is not a good way too learn, its a horrible idea because you copy what someone else did without being able to understand WHY they did it, and then they don't EXPLAIN why because they too have only just started! Blind leading the blind, the lot of you!- [1.12.2] turn Itemstack into Itemstack [ ] [Solved]
getEnchantedResult(input).length == 0? Its an array. Stop being dumb.- [1.12.2] turn Itemstack into Itemstack [ ] [Solved]
You should use a NonNullList (as array values are allowed to be null), but new ItemStack[]{} will create an empty array.- My Chest Gui crashes the Game [1.12.2]
So they did. I didn't see that. Partly the forum's fault because edited read posts are still read.- [1.12.2] placed block not loading model
There's more, as this error is only thrown if another error occurs, unless your blockstate json file is missing the desired variant. Which, it likely is, seeing as that error is for the normal variant and your supplied blockstate file does not have a normal variant.- [1.7.10] Help Needed Building Mod Jar
1.7.10 is fucking ancient. As a result, it is no longer supported here. You'll need to use a current version (1.12 recommended, but 1.10 at a minimum) if you want help.- My Chest Gui crashes the Game [1.12.2]
What part of was not clear?- Checking adjacent blocks on place? (1.7.10)
We apologize, but there just isn't the repository of knowledge about how to mod for older versions, too much changed (not just game play wise, but technical implementations!)- [1.12.2] Custom Lilypad Spreading
Get tick randomly? Surely you mean Set tick randomly.- Add Bat Mob Drops
This will be what you're looking for: https://github.com/Draco18s/ReasonableRealism/blob/1.12.1/src/main/java/com/draco18s/hardlib/util/LootUtils.java#L94 None of my implementations insert items from other json files (all hard coded), which isn't the most ideal, but it should be possible.- Access transformers doesn't work with forge classes
You should not do that thing you are doing in the way you are wanting to do it.- [Solved][1.12.2] Modifying a Block class method
That you will not be able to accomplish.- Checking adjacent blocks on place? (1.7.10)
1.7.10 is no longer supported here because it's four years old if not more at this point. Update- Help with MCP
You made a client? What do you mean by this?- [1.12.2] Check if environment is deobfuscated
Forge already supplies a is deobf field somewhere, but I can't remember where it is. You don't need to use reflection. - [Solved] [1.12.2] Placing structures in ChunkGenerator causes "cascading worldgen" errors
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