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  • Draco18s

Draco18s

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  • Content Count

    15938
  • Joined

    March 14, 2013
  • Last visited

    34 minutes ago
  • Days Won

    144

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Everything posted by Draco18s

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  • Page 1 of 624  
  1. Draco18s

    Few, mostly trival questions, to help me avoid mistakes and understand how to build a mod

    Draco18s replied to GThoro's topic in Modder Support

    Capabilities. Yes.
    • 34 minutes ago
    • 1 reply
  2. Draco18s

    [1.16.4] Why recipe result calculated on server side?

    Draco18s replied to S-Spirit's topic in Modder Support

    The server would have to do all the same calculations the client did in order to approve.
    • 20 hours ago
    • 6 replies
  3. Draco18s

    Method to get the current durability?

    Draco18s replied to Dr.Nickenstein's topic in Modder Support

    Note that it counts up towards ItemStack#getMaxDamage, so an undamaged item will return 0 out of X and a fully damaged item will be X out of X (next use breaks it).
    • 23 hours ago
    • 3 replies
  4. Draco18s

    [Solved] License Issue..

    Draco18s replied to TurtlesAreHot's topic in Modder Support

    Seems pretty self explanatory to me.
    • Yesterday at 01:06 AM
    • 4 replies
  5. Draco18s

    [1.16.4] Why recipe result calculated on server side?

    Draco18s replied to S-Spirit's topic in Modder Support

    Cheating. Player says "let me just modify my recipe files so that cobblestone makes diamonds." Normal server goes "what, no stupid, you can't make diamonds out of cobblestone." You: "OK, diamonds for you! That is a totally legitimate result I believe you're being honest."
    • Friday at 11:34 PM
    • 6 replies
  6. Draco18s

    How do update a 1.12.2 mod to 1.16.3

    Draco18s replied to piglinplayz's topic in Modder Support

    So much has changed from 1.12 to 1.16 that very little of your code is going to be usable. You can try importing it and fixing errors, but you're going to have hundreds.
    • Friday at 05:38 PM
    • 16 replies
  7. Draco18s

    How do update a 1.12.2 mod to 1.16.3

    Draco18s replied to piglinplayz's topic in Modder Support

    For mods that are yours: Pretty much start from scratch. For mods that aren't yours: Get permission first.
    • Friday at 05:30 PM
    • 16 replies
  8. Draco18s

    [1.16.4] what difference between custom slots and EquipmentSlotType

    Draco18s replied to Klarks's topic in Modder Support

    You should probably also use orElseThrow instead of orElse(null).
    • Friday at 03:18 PM
    • 34 replies
  9. Draco18s

    What is the method to left click?

    Draco18s replied to Gubipe's topic in Modder Support

    There isn't one. Documentation (such as there is) is all inside the code itself.
    • Friday at 02:15 AM
    • 5 replies
  10. Draco18s

    Stuck with block movement

    Draco18s replied to iHamster's topic in Modder Support

    Why the fauk does your renderer change what blocks are in the world? That's not the job of a renderer.
    • Thursday at 09:14 PM
    • 12 replies
      • 2
      • Like
      • Thanks
  11. Draco18s

    [1.16.5] get SeverWorld

    Draco18s replied to Luis_ST's topic in Modder Support

    Gasp, you're not on the server.
    • Thursday at 08:02 PM
    • 4 replies
      • 1
      • Thanks
  12. Draco18s

    [1.16.4] what difference between custom slots and EquipmentSlotType

    Draco18s replied to Klarks's topic in Modder Support

    Why did you create two lazy optionals, then unbox them to pass into the CombinedInvWrapper? (Not to mention using an array to store the local results? Why!?) return LazyOptional.of(() -> (T)new CombinedInvWrapper(getHandler(), new EntityArmorInvWrapper(entity)));
    • Thursday at 07:11 PM
    • 34 replies
  13. Draco18s

    [Solved] Place Crops on Water

    Draco18s replied to Rhayzan's topic in Modder Support

    I don't think this gives you water as a below block but rather a block that is waterlogged. Check how lily pads work.
    • Thursday at 12:48 AM
    • 4 replies
      • 1
      • Thanks
  14. Draco18s

    1.16.3 EventBus crash

    Draco18s replied to Turtledove's topic in Modder Support

    Post your code. My guess is that you're registering an event handler to the wrong bus.
    • Thursday at 12:48 AM
    • 2 replies
  15. Draco18s

    [1.14.3] Where to put Item.getItemFromBlock

    Draco18s replied to VGLyen's topic in Modder Support

    Linked resources are not in your src folder, they're stored elsewhere and referenced in your Project Explorer tab of your IDE.
    • Tuesday at 03:12 PM
    • 6 replies
  16. Draco18s

    Cannot interact with MinecraftForge repositories

    Draco18s replied to Extegral's topic in Modder Support

    Yeah I looked at your comments (there were all of about five). Nothing stood out. Start with the mods here, I guess.
    • Tuesday at 12:10 AM
    • 7 replies
  17. Draco18s

    Cannot interact with MinecraftForge repositories

    Draco18s replied to Extegral's topic in Modder Support

    In poking around my guess is that you were added as a blocked user. Why? Don't know.
    • Monday at 11:06 PM
    • 7 replies
  18. Draco18s

    GUI Documentation

    Draco18s replied to T1ps's topic in Modder Support

    GUIs aren't that difficult. There's dozens of tutorials for them and they haven't really changed all that much in ten years.
    • Monday at 07:12 PM
    • 3 replies
  19. Draco18s

    GUI Button has weird image

    Draco18s replied to XenoPyax's topic in Modder Support

    Yeah, because you're passing in a height value that's 2.5 times taller than the vanilla Button renderer expects. It expects that all UI buttons are only 20 pixels tall and the sprite sheet reflects that. So what you're seeing is other areas of the UI sprite sheet. (Is the vanilla code broken? Yes. Does Mojang care? No)
    • January 16
    • 2 replies
  20. Draco18s

    [1.16.4] setBlockState with out send update event.

    Draco18s replied to DrakenXI's topic in Modder Support

    Still don't know why you added the 1 if you didn't want block updates.
    • January 16
    • 4 replies
  21. Draco18s

    [SOLVED] [1.16.4] Change Block Hitbox/Outline

    Draco18s replied to Lellian's topic in Modder Support

    Cough.
    • January 16
    • 4 replies
  22. Draco18s

    1.16.4 Fishing Loot Table

    Draco18s replied to AsnDen's topic in Modder Support

    Really high level nonsense, all modifiers are invoked any time any loot is dropped by anything. The LootConditions result in most of those modifiers effects being skipped (because the conditions were false, and that includes things like "a zombie died? Well that wasn't iron ore..."), but they're still checked. The point was to create a system that replaced HarvestDropsEvent in a way that was as data driven as possible and would layer properly so that multiple mods could modify the same loot table without conflict (eg. adding a new crop seed to tall grass). As such its complicated to create, but it is more better than any other approach for all the reasons that those other approaches are broken.
    • January 14
    • 13 replies
  23. Draco18s

    [1.16.4] Checking an ItemEntity is in water.

    Draco18s replied to AzizD's topic in Modder Support

    I didn't say it was. I was asking why you did it because its stupid.
    • January 13
    • 16 replies
  24. Draco18s

    [1.16.4] Enchant a BookItem with random Enchantment

    Draco18s replied to Luis_ST's topic in Modder Support

    Maybe use a rng.Next instead of 0?
    • January 13
    • 2 replies
  25. Draco18s

    [1.16.4] Checking an ItemEntity is in water.

    Draco18s replied to AzizD's topic in Modder Support

    Why is this a class property and not a local variable?
    • January 13
    • 16 replies
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