Everything posted by Draco18s
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[1.8] [Event] KeyBinding is not working
Why did you start a new thread?
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how to make a power that can control ice and fire
If you can't even figure out where to start, I can't help you.
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[1.11.2] Make A Custom Machine That Has Multiple Inputs
You need to create a class that tracks the recipes and can figure out the result from the inputs.
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how to make a power that can control ice and fire
You're going to want to start simpler. You know nothing about the Forge/Minecraft development environment and want to do effects that are very broad and difficult to program.
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how to make a power that can control ice and fire
Cool. What kind of help do you need?
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[1.12] Best practice for a custom furnace?
IInventory is the vanilla way of handling item stacks. Nothing inherently wrong with it, per say, but Capabilities is a thousand times more flexible and mod-compat-friendly. BlockContainer is outright rubbish though. No mod will ever want to use it. It's not even great for what vanilla wants to do with it.
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[1.12] Best practice for a custom furnace?
Only because the original is full of garbage that will make it harder to do what you want to do.
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[SOLVED] No textures in inventory
Read the documentation http://mcforge.readthedocs.io/en/latest/events/intro/
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[SOLVED] [1.12.2] Custom TileEntity
Or you could call super
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AL lib: (EE) alc_cleanup: 1 device not closed
https://stackoverflow.com/questions/12688068/how-to-read-and-understand-the-java-stack-trace
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Scale the String drawn on GUI
This is expected. Because the scale changed, your coordinate system has also been scaled.
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Item json model is not working...
See the documentation about sides and the section about @SidedProxy
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[1.12.2] Add effects if full armor is equipped[SOLVED]
Oh? Is that new (relative to about 1.10)?
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[1.12.2] Add effects if full armor is equipped[SOLVED]
Time 0 -> Potion ticks -> Potion expires -> Max health set to 10
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[1.12.2] Add effects if full armor is equipped[SOLVED]
The only way to not have particles is to prevent them from being rendered.
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[1.12.2] Add effects if full armor is equipped[SOLVED]
It's because you're passing a duration of 0. Instead pass in a larger value. You can use getActivePotionEffect and getDuration to determine if the potion is already active, and only apply the duration if either the potion is not active or the duration is <2
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1.12.2 Crash Initializing game
You're in the wrong place. This forum is to help people who MAKE mods. You're going to have to talk to whomever made the mod that supplies the ItemHandlerScanner
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[1.12.2] Add effects if full armor is equipped[SOLVED]
Show your code. I'm not sure what the problem might be
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[1.12.2] Add effects if full armor is equipped[SOLVED]
- [1.7] KeyBinding
What do you mean by this? Forge versions are primarily numbered after the version of Minecraft they're for (e.g. 1.7.10 - 10.13.4.1614 is for MC 1.7.10 and is version 10.13.4, build 1614) Also, stop putting random formatting on your posts.- [1.12.2] Vanilla mobs with custom loot table [SOLVED]
That is helpful to know.- [1.12.2] Vanilla mobs with custom loot table [SOLVED]
Eh.- .obj block model , inventory display
JSON models can point to *other* models....- [1.12.2] Vanilla mobs with custom loot table [SOLVED]
Of course it does, that's how you create arrays.- [1.7] KeyBinding
You are not using keybindings correctly. - [1.7] KeyBinding
IPS spam blocked by CleanTalk.
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