Everything posted by Draco18s
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1.10.2 Issues with jar file(SOLVED)
Your assets. Textures, json files...the folders containing them... The stuff-that-isn't-working
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1.10.2 Issues with jar file(SOLVED)
I'd be willing to bet your file names aren't all lower case.
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1.10.2(SOLVED)help with language issues on my item
gradlew build
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1.10.2(SOLVED)help with language issues on my item
Release it and make another one.
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1.10.2(SOLVED)help with language issues on my item
This is because strings are being used, and if the strings don't match exactly, then it won't work.
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[1.12] can I rely on GameRegistry crafting?
You can't use a GamRegistry, as it doesn't exist. A GameRegistery though, sure.
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[1.12] Metadata Blockstates Not Working Properly
You've extended BlockContainer. Don't do this. It does several things that you don't actually want. The first of which is setting the ModelType to INVISIBLE. Instead, override getTileEntity() and hasTileEntity() in the Block class.
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[1.11.2] Block metadata questions
Use only ModelLoader.SetCustomResourceLocation This should be called in PreInit or in the ModelRegistryEvent
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[1.11.2] Block metadata questions
16 states. 4 bits.
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[1.12] Syncing ItemStack Capabilities
The answer is always packets.
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[1.11.2] (UNSOLVED) How to make a block a gif/animated?
(Or really, any animated block, like the command block, water, fire, lava...)
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(1.11.2) can you give the player a potions effect while standing on a modded block
I will note, however, that onEntityWalk is not 100% reliable.
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[1.11.2] (UNSOLVED) How to make a block a gif/animated?
https://www.planetminecraft.com/blog/how-to-make-animated-textures-resource-pack-tutorial/
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1.10.2(SOLVED)help with language issues on my item
("jade_dragon_scales", "jade_dragon_scales") Will it ever occur to you people that when you're passing in the same string twice, there might be a better way?
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[1.12][SOLVED] Meta Items / Variants
That works when the value is natively a number, sure.
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Help with smoothing terrain MC v.1.11.2
The problem is that block models in 1.10 and newer have been precalculated and baked. The rendering system is not as flexible as it was in 1.7
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Help with smoothing terrain MC v.1.11.2
1) It's "cubes." with an E. This is a cube, this is a cub. 2) Good fucking luck. The whole rendering system changed from 1.7 to 1.10, you as a new modder have no chance at updating it. 3) " doesn't seem to care about updating it till its stable.." Uh. 1.11 is very stable. So stable we've started working on 1.12...
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[1.12][SOLVED] Meta Items / Variants
Sounds like a Forge PR in the making (to at least throw a warning to the log that a model has 0 elements)
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Contributing to Forge - building client/server jar?
Why not?
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Contributing to Forge - building client/server jar?
You shouldn't need to do that.
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[1.12] Get world age in days
The javadoc on that method is wrong. If you follow where it gets its value from you'll find that nothing modulates it down below 24,000. You mean /time set 0? Well...yeah...
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[1.12] Get world age in days
Sorry, try World.# getWorldTime() I get the two confused sometimes. And yes, it accounts for sleeping.
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[1.12] Get world age in days
World#getTotalWorldTime() / 24000
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[1.11.2] Proper Way to Do SubItems Textures Issue
It is preferred, yes. However with build 1.12-14.21.0.2348 the registry events fire after preInit (rather before), so preInit registration still works.
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[1.11.2] Proper Way to Do SubItems Textures Issue
*cough* item.getRegistryName() already has the mod ID baked in. *cough*
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