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Draco18s

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Everything posted by Draco18s

  1. It means you have some other item also being registered with that name. Duh.
  2. ...post...your...code... Like, your gradle.build file and your main mod class.
  3. Why is this client-side-only reference in common code?
  4. Note: Using Capabilities requires upgrading past 1.7.10
  5. so... this? https://github.com/Draco18s/ReasonableRealism/blob/master/build.gradle#L49
  6. Not to mention if someone else registers an enchantment before you do.
  7. Ew. Absolutely ew. Contains value 86? Really? You couldn't use an actual enchantment instance?
  8. Aw for fuck's sake. Use ModelLoader.setCustomModelResourceLocation, stop using old, out of date methods that are broken and don't work properly.
  9. Its from when you register a model for your item. You are doing that, yes?
  10. Uh what do you mean "my whole block"? Of course I have a model: https://github.com/Draco18s/ReasonableRealism/blob/master/src/main/resources/assets/harderores/models/block/axel.json Two for this block, actually: https://github.com/Draco18s/ReasonableRealism/blob/master/src/main/resources/assets/harderores/models/block/frame.json
  11. LivingAttackEvent probably
  12. This is what my blocks look like: https://github.com/Draco18s/ReasonableRealism/blob/master/src/main/resources/assets/harderores/blockstates/axel.json#L11
  13. World#totalWorldTime is always accurate (it only increases, it never decreases), except for the /time command.
  14. Well, none of your config options are booleans, they're all integers. if(1 == True) //is false, assuming it even compiles
  15. This is likely due to the fact that the enchantment doesn't directly handle dealing the damage. The code for attacking does, by checking if there is an enchantment for damage, and if so, querying its value (and then doing the addition itself). For you to get the same effect, you need to use Events.
  16. $100 says you create and register your item before you create and register your block.
  17. By the way, you have a bunch of missing models/variants. You should fix those too. And you have a missing texture: [12:40:12] [Client thread/WARN]: Failed to load texture: japanese:textures/country/sun.png java.io.FileNotFoundException: japanese:textures/country/sun.png
  18. You're not the first person to have this idea.
  19. Just because you're done with it does not mean the topic needs to be locked. Look at the rest of this forum, how many locked topics do you see?
  20. And explain what you mean by "doesn't work."
  21. Nothing about that says it is fired during world generation it says it is fired on the TERRAIN_GEN_BUS.
  22. There's an existent AI task for that too.
  23. Thread: You: [no code] lars: post your code jeffry: you need to do X you: "here's my code!" me: did you read this? (Quoting X.)

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