Everything posted by Draco18s
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Adding collision boxes
That's funny.
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Adding collision boxes
You mean the non-static method just above it that invokes the static one? addCollisionBoxToList?
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Adding collision boxes
You can't override static methods.
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[1.10] Damage oredict of items upon crafting
You can only do that for items that you control.
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[1.11.2] [SOLVED] TileEntity performance
There are circumstances where casting null is necessary. Such as when two methods have other wise ambiguous signatures, casting the null makes it unique.
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Custom Recipe with dyes?
1) You do not need new Object[]{}, that's the magic of varargs. 2) You can pass ItemStacks too. 3) HINT HINT, NUDGE NUDGE
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[1.11.2] Annotation Config not working
I have no idea what the hell that is, how it works, or what the problem is.
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Custom bed doesn't let player sleep
Well, my first (uh...third) question is "Why are you not extending BlockBed?" Question two... public ItemStack getItem(World worldIn, BlockPos pos, IBlockState state) { return new ItemStack(Items.BED); } Seriously? Now, as to your problem, if you run the game in the debugger, you'll find this: public boolean isBed(IBlockState state, IBlockAccess world, BlockPos pos, @Nullable Entity player) { return this == net.minecraft.init.Blocks.BED; }
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Custom bed doesn't let player sleep
You imported your project into eclipse wrongly. Minecraft and Forge files should be a referenced jar, not raw .java files. And even so you should have excluded them with the git-ignore file because distributing Minecraft's source files is not allowed.
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prevent faces from culling
How did you install your development environment?
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Custom bed doesn't let player sleep
Ok, why are minecraft source files in your repository? Why is it under mcp? WHY ARE YOU NOT USING FORGE.
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Entity AI Task Issue
You shouldn't modify the task list. You should instead have tasks return false from canExecute.
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[1.10.2] Listening for block updates
Tell Pam to fix their shit so that it does work. I added that event so that the thing you want to do is possible and modders that add their own crops that don't inherit from the classes I had patched need to fire that event manually and it's the mod author's responsibility to do so. If they haven't, it's a bug, they should fix it.
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prevent faces from culling
Forge patches Minecraft files, which you should see in said files.
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[1.10.2] Options for massive models (.obj)?
TESR are also no longer needed. You can use json models with tile entities just fine.
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[1.11.2] GUI Randomly Crashing (nullpointer)
Try running your game in Eclipse as the dedicated server*, then run a client and connect to it (server IP: 127.0.0.1) and interacting with your block. *Next to the green "run" button is a little down-pointing triangle. Click that and pick "Run Server" then again for "Run Client"
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[1.10.2] Options for massive models (.obj)?
Use the 60 KiB version and render it 22 times in slightly different places.
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prevent faces from culling
- [1.9-1.11.2] Leaves won't decay
That said, if you yourself are only invoking the method client side (through your proxy!) you can safely annotate it with @SideOnly(Side.CLIENT), which is the annotation's proper use.- [1.10.2] Item Variant not working.
You need model jsons for your variants: Caused by: java.io.FileNotFoundException: alchemist:models/item/customcrystalstaff.json- Getting EntityPlayer in a TickEvent to call another method.
No. It's called twice per tick. Once before any vanilla logic occurs and once after. Phase.Start effectively happens absolfreakinglutelyimmediately after Phase.End as far as game-time is concerned, just not computation-wise as there are multiple dimensions to process.- [1.11.2] Network stuff
- [1.10.2] How to add player specific drops and loot table?
Yeah, because: It's the old pre-LootTables way It's 'easier' It still works- [1.10.2] How to add player specific drops and loot table?
Nope! And my helper methods are not even complete. There's definitely features of the Loot table I didn't include because I wasn't going to be using them (and virtually nothing else does, either).- [1.10.2] How to add player specific drops and loot table?
I had to write a whole helper class to get my head around Loot tables, what I could, and wanted, to do with them. Here's what I ended up with, although you're still going to need to read up on LootConditions as diesieben07 says. - [1.9-1.11.2] Leaves won't decay
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