Everything posted by Draco18s
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[1.11.2] Checking if the world is paused or not
- [1.10.2] Respawn Blocks after 10-15min
OMFG http://lmgtfy.com/?q=java+file+io- [1.11] Comparing Two ItemStack Lists.
Debug the containsSets method. Figure out why it only returns "1."- [1.11] Changing BlockPos.
blockToBreak.getZ() and blockToBreak.getZ() ? What happened to X?- [1.8]Make booleans stay after quitting Minecraft
How does the value of #1 get into #2?- [1.11] Changing BlockPos.
if (blockToBreak.getY() < 0) { isRunning = true; } Uh? Are you sure?- [1.10.2] Respawn Blocks after 10-15min
Is called file io. You don't need to know what's IN the files, you just need to copy them from one place to the other.- Reliable check if on Server
The question is: why?- [1.11] Rendering Progress Bar
And that is why you should use @Override, to catch mistakes like that.- [1.11] [Solved] How do I use BlockStates without metadata?
Well if you're switching models like this: "house=arryn": { "model": "got:banner_arryn" }, and it works, then to switch textures you need two things: 1) a default 2) a texture override defaults { "model": "got:banner_arryn" }, //... "house=arryn": { "textures": { "banner_top": "got:blocks/arryn" } }, That said, why does your model file have a display tag? Why not use the "parent" tag and point it at an existing item/block model that has the display attributes you need? (probably "parent": "banner")- [1.11] Rendering Progress Bar
Are your cookTime and totalCookTime values synced to the client?- [1.10.2] Respawn Blocks after 10-15min
In which case I'd recommend making copies of the region files, and then every 15 minutes, restore them.- Render horizontal beacon beam.
Not unless you make one.- [1.10.2] Block won't become a Tile Entity
An error telling you to remove an @Override annotation means that your method signature is wrong. http://stackoverflow.com/questions/4341432/what-does-override-mean- [1.11] [Solved] How do I use BlockStates without metadata?
You're doing something wrong. Post files.- [1.11] Comparing Two ItemStack Lists.
Your break points are in the wrong place then and/our the method is not being called.- [1.11] Comparing Two ItemStack Lists.
Use the debugger.- [1.10.2] [SOLVED] Problems with Player's Display name
Apparently like this: PlayerEvent.NameFormat event = new PlayerEvent.NameFormat(player, fakename); MinecraftForge.EVENT_BUS.post(event); That is not even close to the same thing.- [1.11.2] Adding HUD thing
What happens if you change this int level = cheese.get(); To this? int level = 10;- [1.11] Comparing Two ItemStack Lists.
That would return true if the two lists contain at least one item that is also in the other list. i.e. Passing in these arrays of characters: a,b,s,d,e,f q,w,e,p,l,r Will return true (for a similar function matching characters) because they both contain an 'e'- [1.11.2] Adding HUD thing
Why is your bind texture call inside the loop?- [1.11] Comparing Two ItemStack Lists.
You need to loop over both lists and compare each item in one against each item in the other. Duh.- [1.11.2] Adding HUD thing
By binding a texture- [Solved]Enum blocks not placing corectly
This is why we use @Override- [1.11.2] Adding HUD thing
Find where the event is fired. right-click -> references -> workspace - [1.10.2] Respawn Blocks after 10-15min
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