Everything posted by Draco18s
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[1.11.2] Adding HUD thing
OpenGL calls.
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I'm having some problems creating crops (1.8)
- Can someone help resolve my problem?
You're both in the wrong section (you want Support and Bug Reports, this is the programming forum) and 1.7.10 is no longer supported and you have coremods installed and should talk to the core mod authors first.- [1.10.2] Tile Entity won't save data[Solved]
Better idea: prefix all your NBT keys with your mod ID- [1.10.2] Tile Entity won't save data[Solved]
That makes no sense.- [1.10.2] How to create custom Melon Objects
public class BlockTestStem extends BlockStem { public BlockTestStem(Block crop) { super(crop); } } Worked for me, what's the problem?- [1.10.2] How to create custom Melon Objects
Pretty much.- [1.10][Solved] See through ItemBlock but not in Block form
return BlockRenderLayer.CUTOUT_MIPPED; Cutout means that the alpha transparency is either 0 or 1. You want BlockRenderLayer.TRANSPARENT;- [1.10.2] How to create custom Melon Objects
You need two blocks and a seed. One block is the crop (the stem) and the other is the melon. When the stem is fully grown (and not attached to a melon) and it grows, it picks a random side that is clear and places the melon there.- [1.10.2] Tile Entity won't save data[Solved]
[14:35:26] [Server thread/INFO] [sTDOUT]: NBT Energy: 60 [14:36:31] [Client thread/INFO]: [CHAT] Charge is 0 SE- Furnace Dude
I didn't ask about the item model. I asked about the block model. Does the "lit" version have a different model?- [1.10.2] Tile Entity won't save data[Solved]
So question: The values that got reset. Were those client side values or server side? Have you tried printing out the results of the readFromNBT? That is: System.out.println("It tried to read from NBT"); System.out.println("NBT Energy: "+ compound.getInteger("Energy"));- Furnace Dude
Do you have two different blocks? Are they both registered? Do they have different models?- [1.10.2][SOLVED] My own mod API crashes outside of workspace
Mod IDs are all lower case.- [1.11] [Solved] How do I use BlockStates without metadata?
Show: - Your blockstate file - Any model files- [1.11] [Solved] How do I use BlockStates without metadata?
How can you tell? Also, don't use ITileEntityProvider. Override the hasTileEntity and getTileEntity methods that are in the Block class.- [1.11] TE not updating until relog.
The reason it isn't syncing when the data changes likely has to do with your writeToNbtSync methods not sending the data due to an incorrect assumption on which data is important. getUpdatePacket and getUpdateTag are called at different times, I forget which is which, but one is called when the TE is first sent to the client (either when the client logs in, or when the chunk is first loaded and sent to the client). The other is called after that, when the TE data changes and the client needs to know about it.- [1.11] TE not updating until relog.
I don't know. Your writeToNbtSync method is weird and I don't know why you have it at all.- [1.11] TE not updating until relog.
You don't need to send packets to update TEs. Vanilla does that automatically. It's what onDataPacket and handleUpdateTag are for.- [1.10] Outside eclipse, server crashes or disconnects when using one of 3 blocks
If it hangs, that sounds like an infinite loop.- [1.11] TE not updating until relog.
if(type != NBTType.SAVE_BLOCK){ super.writeToNBT(compound); } You do know that a TE has to call super.writeToNBT() to be properly saved to disk, right?- Blocks and Items not registering
$10 says you registered a block using GameRegistry.Register(Block) and didn't also register an ItemBlock. Ergo your block does not have an item form, cannot be held, does not show in the Creative inventory, and cannot be given.- [1.10.2][SOLVED] My own mod API crashes outside of workspace
I don't understand how this helps me. This is how one adds dependencies to outside mods. I'm looking for getting the dependency for the API Dude. Both of those mod references are my own mods. HardLib contains my API.- [1.11] Entity Mob Animation
MCAnimator is shit. Don't use it. And by "shit" I mean that it isn't thread safe. I tried using it once and no matter what I did, the game would eventually crash with a ConcurrentModificationException.- [1.10.2][SOLVED] My own mod API crashes outside of workspace
https://github.com/Draco18s/ReasonableRealism/blob/master/src/main/java/com/draco18s/ores/OresBase.java#L83 - Can someone help resolve my problem?
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