Everything posted by Draco18s
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[1.7.10] Help with status effects and items!
Java != JavaScript
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[1.8] Rendering vanity items onto player
http://www.minecraftforge.net/forum/index.php/topic,34626.msg182443.html#msg182443
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drawCore Probleme
Fuck if I know what the Tessellator class looks like in 1.8, that's why I told you to use your tools. Be smart, look at the class for yourself.
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Crafting with own items
Those are easy to solve without help and impossible to solve without both the code and the crash report.
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[1.7.10] Spawning player at the another dimension when creating new world
I think: He wants the player to spawn in a different dimension than the overworld upon starting a new game.
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[1.7.10] Server to Client Packet Problem
This isn't related to your problem: But don't set the instance yourself. Forge is just going to overwrite it. Your problem likely has to do with having your server->client and client->server packet method as the same method in your proxy. When you're in Single Player, only one of those two can exist at a time, so it'll be the client proxy, which does not call super() and thus cannot handle server->client packets.
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[1.7.10] How to add new Celestial Bodies?
He wants to do it as an addon to GalactiCraft, which is the mod supplying the custom dimension. Unfortunately in order to add the celestials he'd have to either get GalactiCraft to add some API methods or events to the required functions.
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[1.8]Model Biped not working
If/when I do any more animated models, my process is going to be to design it in MCAnimator and Techne. I'll use Techne's exported code, but use the parent/child relationship from MCAnimator using the rotation values I figured out in there. (MCAnimator's exported code uses their custom animation system, which I had concurrent modification errors using).
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drawCore Probleme
- Game crashes when you load a world
https://github.com/theMusicalGamer/doctorWhoMod/blob/master/doctorwho/world/chunk/ChunkProviderTardis.java#L39-L42- Block Rotation
- What's the problem with this code?
Psh, that looks awesome. Keep it. (ok, ok, it only looks awesome to me)- Crafting with own items
This is almost certainly the case.- drawCore Probleme
Use your IDE. Code hinting is awesome and so is jump-to-definition.- Gas and Fluids in Minecraft - And special armor
Gases and liquids are basically the same, they just have slightly different fluid and material properties. 1) You will need a custom material 2) You will need a fluid object and register it with the fluid registry 3) You will need a custom block that you will pass both of these to- [1.8] Greenhouse: apply bone meal doesn´t work...
This means your code is only running client side. The server isn't doing anything at all with your code for some reason.- "Enforce" the required level to break a Block and forbidding others?
It is unlikely you'll be able to do this at the block level, but there is getPlayerRelativeBlockHardness(EntityPlayer, World, int, int, int)- [1.7.10] Tracking ItemStacks
Correct, only when its in the inventory of a living entity (may even only be the player). There's also onEntityItemUpdate which is what the item is when it is dropped into the world. Containers do not call onUpdate for their contents and there's no real way to make them do so. As a completely impossible form of item destruction that cannot be detected: Item in a chest in a Mystcraft age when the age is destroyed (future mechanic).- Get item damage explanation
To do what? Those highlighted methods deal with the item's metadata value. You wanted to know what they are for, they are for metadata.- [1.7.10][solved]using oredictionary to recognize ores
Stone is registered "stone" in the oredict, along with other blocks. So "is it an ore" may not be true.- Get item damage explanation
Item metadata.- [Reopened] Overriding mob drops
We're not assholes, people are just stupid and claim to have programming knowledge they do not have.- [1.8] Using .json files instead of .txt
You need a json serializer/deserializer, don't try to write such a thing yourself.- [1.7.10][solved]using oredictionary to recognize ores
That won't necessarily work. You've dropped the metadata from the smelting result. It also ignores ore blocks that don't drop blocks, but items, which can then be smelted, you'd need to look at the event.drops arraylist. That said, to answer your question: OreDictionary.getOreName(OreDictionary.getOreIDs(stack)); Note that that is not valud code, as getOreIDs() returns an array.- [Reopened] Overriding mob drops
Jesus Christ... ((EntityHorse)event.entityLiving).getHorseType() strike any bells? - Game crashes when you load a world
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