Everything posted by cpw
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[1.3.2] Incompatibility with MobTalker and CuteMobModels
Also at least one part is no updated for 1.3.2.. I can load the mod fine in my test world...
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[Forge 4.0.0.230] ModLoader.getUniqueEntityId() always returning 0
Also, fixed in 233
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Gammabright v1.5.1 not compatible
I fixed this mod compatibility...
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Config file in wrong spot?
I would suggest using the preinit event method. It will *always* be right and canonical too.. the desktop thing is likely a bad launcher not injecting a folder path correctly...
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Resource loading in Forge 4
I would tend to agree with lex. You get given your zip distributable as a file in preinit event so if you want to open it up and deploy it somewhere and then do stuff, do it there. I don't want to add random paths. Mcpatcher is already annoying in that respect...
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How to use Forge and ModLoader at the same time
Also, optifine is generally forge compatible. Just make sure to install optifine last..
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[given up]How do I make my mod gracefully fail to load?
The problem is, that's far too late. Other mods may well have done something depending on your existence.. What is the problem you're trying to actually solve by doing this? Turning yourself off is unlikely to help...
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Missing method: ModLoader.addCommand
Thanks! fixed in latest FML. will be in forge shortly.
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Forge 4.0.0.2.4 FML window help
Log file please.. ForgeModLoader-client-0.log... You probably failed to extract the libs directory...
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FML not working with modloader mod (Essentials and Pfaeff's Mod)
OK, fixed essentials. Allocator works - you can install it which ever way you prefer but remember that the distributable is not immediately deployable in mods/
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Fatal error starting up minecraft and FML
You appear not to be able to connect to the internet to download the required FML libraries. get them here: files.minecraftforge.net/fmllibs/fml_libs.zip, and extract to the "libs" directory...
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Missing method: ModLoader.addCommand
Please. I require testmods in absence of ML docs to resolve incompatibility issues. It looks like this was overlooked.
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[Forge 4.0.0.230] ModLoader.getUniqueEntityId() always returning 0
Swap the call order around: register the global entity first. Just like the exception says to do.
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Resource loading in Forge 4
Fmlcommonhanlder.get environment side is a guess as to the side in an integrated server. Random files are no longer added to the class path. You can get stuff straight from your mod zip: I give you a file in pre unit that is your mod zip..
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@SidedPacketHandler Dedicated Server bug
You only have a client side packet handler. In a dedicated server, it will never get called. Also update forge for proper behaviour of these..
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Minecraft crash due to volume changes in option menu.
You have modloader installed, not forge
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NoSuchMethodError: ModLoader.addEntityTracker
Thanks for that. I'll get that working now...
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@SidedPacketHandler Dedicated Server bug
Can you share your @network mod annotation please?
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@SidedPacketHandler Dedicated Server bug
Update forge. it's a known bug with the earlier versions.
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ArrayIndexOutOfBoundsException in Chunk.java when client connects to server
Huh, investigating...
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Mod not being loaded
The forgemodloader-client-0.log file will tell you what it does and doesn't find in the mods dir. EVERYTHING is there.
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Forge crashes while attempts to hook into game
You appear to be registering for ModLoader.setInGameHook in the constructor of your mod somehow. I would suggest not doing that. Maybe use "load" instead.
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Download new minecraft, install forge --> crash :S
fixed in recent forge/fml pushes
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Mod info File
https://github.com/cpw/FML/wiki/FML-mod-information-file for all the information about mcmod.info.
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Forge 3.2.5+ Linux issues
It should be fixed in 152..
IPS spam blocked by CleanTalk.