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warjort

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Everything posted by warjort

  1. Something has an operating system lock on this configuration file. If you can't figure it out, try restarting your computer.
  2. You should check your version of bumblezone is compatible with 1.19.3 You have at least 2 other mods that are NOT compatible with 1.19.3: Since forge 1.19.3 is still in beta, you might want to play with 1.19.2 until it is properly released and your mods have had a chance to update to the new version.
  3. If you can't find the hs_err_pid file, you can check the crash reports folder or the launcher_log.txt in the main minecraft folder. Sometimes the error can be captured there. Don't restart your launcher after the crash before uploading the file, otherwise it will clear the log.
  4. Here's the vanilla model for a lingering potion: https://github.com/misode/mcmeta/blob/assets/assets/minecraft/models/item/lingering_potion.json You can find its ItemColor handler in the vanilla ItemColors class.
  5. https://forge.gemwire.uk/wiki/Tinted_Textures In particular layerN has tintIndex = N if you are using the builtin/generated item model.
  6. Here's what I found in the gradle docs: https://docs.gradle.org/current/userguide/declaring_repositories.html#sub:flat_dir_resolver You can use a search engine just as well as I can. People don't appreciate being used as a human search engine. It's a waste of my time caused by your laziness.
  7. Issue with the solarflux mod. Check you have the latest version then contact the mod author.
  8. read and modiify user_jvm_args.txt
  9. Your error says it is expecting a "Json Object" which looks something like: { "name": value } i.e. json's version of a record or key/value map https://minecraft.fandom.com/wiki/JSON You are trying to give it a number which won't work. You can find the required format of most of minecraft's datapack jsons described on the same wiki. Or this website has a kind of gui that lets you generate them: https://misode.github.io/ and here is what minecraft's own vanilla datapack looks like if it had been written in json https://github.com/misode/mcmeta/tree/data/data/minecraft
  10. All I see is a menu you wrote that has a lot of custom logic. I don't understand what it is supposed to do and you haven't tried to explain it, except in very vague terms. What is your specific question about forge or minecraft? This question looks more like, "I wrote some code and it doesn't work, can you please fix it for me". We don't write your mod for you or provide free code review. You need to break out your debugger and figure out for yourself why your code doesn't work.
  11. https://forge.gemwire.uk/wiki/Dependencies
  12. One of your config files is invalid/corrupted. You can find it in saves/<save-name>/serverconfig If you don't have a backup of the file, you can delete it and it should be recreated with default values.
  13. warjort replied to a post in a topic in Support & Bug Reports
    Post your logs/debug.log forge 1.19.3 is still in beta, so you may want to stick with 1.19.2 until all the mods have migrated.
  14. This is not a teaching forum. Many people struggle with emulating what the crafting table does, just search this forum. I suggest you start with something simpler than the crafting table if you are new to modding. When you are more comfortable with how BlockEntitys/inventorys/MenuTypes/AbstractContainerMenu/Screens, etc. work then try the crafting table. https://docs.minecraftforge.net/en/latest/gui/menus/
  15. It's a sign that your launcher is not passing the correct authentication details to forge/minecraft. That's usually the kind of thing cracked launchers do.
  16. That's not a forge question. Questions about using an IDE or whatever development tool you are using should be directed to their authors.
  17. It was Mojang that changed it. See CreativeModeTabEvent and its inner/subclasses BuildContents and Register
  18. You don't have a model You need to learn how minecraft's resource packs work, e.g. https://minecraft.fandom.com/wiki/Tutorials/Models
  19. https://forge.gemwire.uk/wiki/Resources#Textures
  20. You need to learn how to use search in your ide. Searching for uses of MobEffects.DOLPHINS_GRACE gives: LivingEntity.travel() DolphinSwimWithPlayerGoal.start/tick() So it basically boils down to the proximity of a dolphin and the Entity.isSwimming() flag which is set in Entity.updateSwimming() Looking at the code in 1.18 that is hardwired to check for water. While in 1.19 forge has added an FluidType.canSwim(Entity) for custom fluids, but I don't see a way to change it within the forge api for lava (short of reflection)? You can always add the effect manually using LivingEntity.addEffect()
  21. Use java 17, mixin does not support java 19
  22. Then fix your block (or item) tags file so it doesn't contain refernces to blocks/items that don't exist and your shaped recipe so it has a valid ResourceLocation
  23. Use the latest preview release of optifine compatible with your version of forge. Optifine's download page says which version of forge each version is tested against.
  24. You are trying to use mods for 1.16.5 with minecraft 1.18.2 That's not going to work.
  25. Error code -1073740940 is an error in native code. You probably have a file beginning hs_err_pid in your minecraft folder from the time of the crash. If you do, just post the first 20 lines or so which will identify which native library is causing the problem. (It's usually graphics drivers).

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