Everything posted by warjort
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[1.19.2] Failed to run Example Mod on fresh setup
Crash in your graphics driver. Here's a link to a possible fix, otherwise contact AMD. https://forums.minecraftforge.net/topic/117925-forge-1192-43147-crashing-on-startup-with-exit-code-1/#comment-519007
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1.19.2 custom modpack got crash at loading phase
- [SOLVED][1.19.2] Render temporary block client side only.
Recent topic on the subject: https://forums.minecraftforge.net/topic/118060-1192-rendering-ghost-blocks- Sometimes when i starting fighting with any mob game sudennly freeze and after a while crash 1.18.2 modpack
That error doesn't identify the mod causing the problem. Post a link to your logs/debug.log so we can see the full error and also try without optifine.- Trying to edit Minecraft.java and not sure where to do that
That code is for minecraft 1.8 and hacking away minecraft's authentication is not something we support in this forum anyway. If you want to login in a dev environment, you can use a mod like reauth. https://www.curseforge.com/minecraft/mc-mods/reauth Or if you don't trust that mod with your password, you can copy its code into a mod of your own.- [1.19.3] Could not resolve all files for configuration ':runtimeClasspathCopy'
You are trying to use parchment for 1.19.2 with 1.19.3?- [SOLVED] 1.19 Custom Entity not rendering
Have you tried using your debugger to see why your model is not rendering anything? Personally, I know little to nothing about entity models, and even if I did, I am not going to try to parse what your model is actually doing to find the error. You using your debugger will be much faster and you will learn how it works while doing it. I can also tell this is one of those "I will write my entity from scratch" things. The minecraft Entity has like a million policy methods which if you don't use them properly your entity will be broken. Another reason why I am not going to try parse your code to see what you are missing. Copy a vanilla entity and when you have confirmed it works, change it to your needs. That way you will know which part is broken, it is the part you just changed.- How do I fix fml.mod.loading.duped mod?
Remove the mods that are forks of each other, and hence have the same name, e.g. rei and jei (both are jei) or jade and wthit (both are waila forks).- Button Widget not working
Neither mixins or your version of minecraft is supported in these forums. But there is another way (the following shows adding a button to the inventory screen in modern supported versions of minecraft) https://forums.minecraftforge.net/topic/117992-tooltip-depth/#comment-519260- Data pack validation failed.
If that really is the correct log? You are missing geckolib.- When i hit a mob my game crashes (1.19.2)
Issue with the silentcompat mod, check you have the latest version then contact the mod author.- Forge 1.19.2 43.2.0 crashes on launch
There's no error in that log either. It doesn't show it trying to start minecraft. If you restart the launcher after the crash it will clear that log, so we won't see the error. But if that really is all there is, it looks like a problem with curseforge not installing forge properly. You can ask them how to diagnose/fix what is wrong here: https://support.curseforge.com/en/support/home Or you can try a clean reinstall of curseforge.- Forge 1.19.2 43.2.0 crashes on launch
There's no error in that log. Post a link to your launcher_log.txt It should be in C:\Users\********\curseforge\minecraft\Install- [1.18.2] Any events fired after resources are loaded
Because the less boilerplate and wiring code I have to write, the less errors I can make. 🙂- How to Make a Simple Message Screen Appear When Right Clicking With an Item
Look at vanilla's ErrorScreen- [1.19.2, SOLVED] Entity readAdditionalSaveData on client side
https://forge.gemwire.uk/wiki/Networking_with_Entities- [1.18.2] Any events fired after resources are loaded
Works for me, I'm not going to try and debug your random code snippets out of context. @EventBusSubscriber(modid = MODID, bus = Bus.MOD, value = Dist.CLIENT) public class ClientForgeModLoadingTest { @SubscribeEvent public static void reloadListeners(RegisterClientReloadListenersEvent event) { LOGGER.info("------------------> HERE"); event.registerReloadListener(new SimplePreparableReloadListener<Unit>() { @Override protected Unit prepare(ResourceManager resourceManager, ProfilerFiller profiller) { LOGGER.info("------------------> PREPARE"); return Unit.INSTANCE; } @Override protected void apply(Unit ignored, ResourceManager resourceManager, ProfilerFiller profiller) { LOGGER.info("------------------> APPLY"); } }); } }- Crash when creating/opening a world
Optifine issue. Use the latest preview release.- [SOLVED] 1.19 Custom Entity not rendering
You haven't overriden EntityRenderer.render() So the only thing the game will draw is the nametag.- How to Make a Simple Message Screen Appear When Right Clicking With an Item
https://docs.minecraftforge.net/en/latest/gui/screens/- [1.18.2] Any events fired after resources are loaded
RegisterClientReloadListenersEvent- Error: org.spongepowered.asm.mixin.transformer.throwables.MixinTransformerError: An unexpected critical error was encountered
Issue with the oculus mod. Check you have the latest version then contact the mod author.- [1.18.2] Check if block at given position is grass/foliage/water
It is in the standard hex encoding for RGB. 0xRRGGBB e.g. 0xFF0000 is pure red. Minecraft's NativeImage class has some utility methods.- ticking player [1.18.2] crash
Issue with the epicfight mod. Check you have the latest version then contact the mod author.- Maiden's Merrrymaking Error loading mods
Check you have the latest version of that mod, then contact the mod author. They will likely want to see the full error from the log, not just the snippet you posted. - [SOLVED][1.19.2] Render temporary block client side only.
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