Everything posted by warjort
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when i try to create a new world in a modpack this error shows up, how i fix it?
The duneons mod (and probably some another unmentioned mod) has caused a conflict in the biome blending. See this link for more information on the problem you are having and the cyanide mod that can help you get more information: https://misode.github.io/guides/feature-order-cycle/ You should check you have the latest version of the duneons mod and then contact the mod author.
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Forge minecraft server not working HELP
https://www.curseforge.com/minecraft/mc-mods/create/files/4011414 The version of create you are using does not say it is compatible with 1.19.3
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I am playing with mods and I think something went wrong
Then you need to talk to those mod authors instead then. This is the forge support forum. We can help you identify a mod that is causing a problem, but only the mod author can help you fix it.
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CMD.exe is saying "Missing 'minecraft' dependency."
That's a pretty cryptic error message. ๐ It basically says there is something wrong with one of the arguments in the minecraft closure starting on line 15. But doesn't give any other useful information. Maybe it is the hyphen in the mod name? Otherwise, you are going to have to go through it and check you have the brackets,etc. in the right places and check the spellings of the parameter names.
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I am playing with mods and I think something went wrong
Issue with the flywheel mod. Check you have the latest version then contact the mod author.
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[1.19.2] Mixin doesn't seem to work
This is not the mixin support forum. I believe there is a channel on forge's discord where you can ask about 3rd party modding tools.
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Crash on startup: Duplicate mods. Custom Modpack
You have 2 different versions of jei installed see the mod ids I have underlined above.
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Making player Invincible
You can try subscribing to the LivingHurt event and set the damage to zero when the entity has your active effect. NOTE: This only stops the entity taking damage. Other things like sound and visual effects will stay happen.
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[1.19.2] Failed to run Example Mod on fresh setup
Crash in your graphics driver. Here's a link to a possible fix, otherwise contact AMD. https://forums.minecraftforge.net/topic/117925-forge-1192-43147-crashing-on-startup-with-exit-code-1/#comment-519007
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1.19.2 custom modpack got crash at loading phase
- [SOLVED][1.19.2] Render temporary block client side only.
Recent topic on the subject: https://forums.minecraftforge.net/topic/118060-1192-rendering-ghost-blocks- Sometimes when i starting fighting with any mob game sudennly freeze and after a while crash 1.18.2 modpack
That error doesn't identify the mod causing the problem. Post a link to your logs/debug.log so we can see the full error and also try without optifine.- Trying to edit Minecraft.java and not sure where to do that
That code is for minecraft 1.8 and hacking away minecraft's authentication is not something we support in this forum anyway. If you want to login in a dev environment, you can use a mod like reauth. https://www.curseforge.com/minecraft/mc-mods/reauth Or if you don't trust that mod with your password, you can copy its code into a mod of your own.- [1.19.3] Could not resolve all files for configuration ':runtimeClasspathCopy'
You are trying to use parchment for 1.19.2 with 1.19.3?- [SOLVED] 1.19 Custom Entity not rendering
Have you tried using your debugger to see why your model is not rendering anything? Personally, I know little to nothing about entity models, and even if I did, I am not going to try to parse what your model is actually doing to find the error. You using your debugger will be much faster and you will learn how it works while doing it. I can also tell this is one of those "I will write my entity from scratch" things. The minecraft Entity has like a million policy methods which if you don't use them properly your entity will be broken. Another reason why I am not going to try parse your code to see what you are missing. Copy a vanilla entity and when you have confirmed it works, change it to your needs. That way you will know which part is broken, it is the part you just changed.- How do I fix fml.mod.loading.duped mod?
Remove the mods that are forks of each other, and hence have the same name, e.g. rei and jei (both are jei) or jade and wthit (both are waila forks).- Button Widget not working
Neither mixins or your version of minecraft is supported in these forums. But there is another way (the following shows adding a button to the inventory screen in modern supported versions of minecraft) https://forums.minecraftforge.net/topic/117992-tooltip-depth/#comment-519260- Data pack validation failed.
If that really is the correct log? You are missing geckolib.- When i hit a mob my game crashes (1.19.2)
Issue with the silentcompat mod, check you have the latest version then contact the mod author.- Forge 1.19.2 43.2.0 crashes on launch
There's no error in that log either. It doesn't show it trying to start minecraft. If you restart the launcher after the crash it will clear that log, so we won't see the error. But if that really is all there is, it looks like a problem with curseforge not installing forge properly. You can ask them how to diagnose/fix what is wrong here: https://support.curseforge.com/en/support/home Or you can try a clean reinstall of curseforge.- Forge 1.19.2 43.2.0 crashes on launch
There's no error in that log. Post a link to your launcher_log.txt It should be in C:\Users\********\curseforge\minecraft\Install- [1.18.2] Any events fired after resources are loaded
Because the less boilerplate and wiring code I have to write, the less errors I can make. ๐- How to Make a Simple Message Screen Appear When Right Clicking With an Item
Look at vanilla's ErrorScreen- [1.19.2, SOLVED] Entity readAdditionalSaveData on client side
https://forge.gemwire.uk/wiki/Networking_with_Entities- [1.18.2] Any events fired after resources are loaded
Works for me, I'm not going to try and debug your random code snippets out of context. @EventBusSubscriber(modid = MODID, bus = Bus.MOD, value = Dist.CLIENT) public class ClientForgeModLoadingTest { @SubscribeEvent public static void reloadListeners(RegisterClientReloadListenersEvent event) { LOGGER.info("------------------> HERE"); event.registerReloadListener(new SimplePreparableReloadListener<Unit>() { @Override protected Unit prepare(ResourceManager resourceManager, ProfilerFiller profiller) { LOGGER.info("------------------> PREPARE"); return Unit.INSTANCE; } @Override protected void apply(Unit ignored, ResourceManager resourceManager, ProfilerFiller profiller) { LOGGER.info("------------------> APPLY"); } }); } } - [SOLVED][1.19.2] Render temporary block client side only.
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