Everything posted by warjort
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Crops don't drop custom Loot Table
Random snippets of code are not enough to answer your question. You need to post all the relevant information. Since you don't seem to know what that information is, (temporarily) put your project on github so we can see everything in context and not have to play a guessing game about what/where the problem is. You should also check your run/logs/debug.log for related errors.
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modded world with the town I built crashed
Looks like an issue with chisel and bits. Check you have the latest version then contact the mod author.
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I'm confused here
Looks like you have issues with your configuration files being invalid/corrupted for supplementaries and everycomp. Probably because your computer didn't shutdown properly and their data wasn't saved. If you don't have backups of these files and don't know how to fix them (ask the mod authors) you can delete the files and they should be recreated with default configuration.
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Save villager offers as Items
You don't create items at runtime. If you created a new Item on a server during the game, how would all the clients know what this item means? ItemStacks hold the instance data of items. You need one OfferItem and then add to the NBT of the ItemStack by creating your own tag. ItemStack.getOrCreateTag() - Usually you use your modid as the top level element name to avoid collisions. MerchantOffer already has createTag() method to get it in NBT form. If you want examples, research how enchantments are stored in ItemStacks.
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[1.19.2] changing tile entity texture
It doesn't matter how many times you bump, your question is still redundant. All bumping will do is get your account banned for spam. The whole point of a BER is you can draw what you want. Your question is equivalent to "How can I dig a hole with a spade?"
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java.lang.NoClassDefFoundError: net/minecraftforge/client/event/ColorHandlerEvent$Item
Can't help you if you don't show the debug.log with the updated/latest version. We have no psychic powers. But, if there really is still a problem with BYG's latest version, you should contact the mod author.
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java.lang.NoClassDefFoundError: net/minecraftforge/client/event/ColorHandlerEvent$Item
For some reason you are using a very old version of the BYG mod? https://www.curseforge.com/minecraft/mc-mods/oh-the-biomes-youll-go/files/all?filter-game-version=1738749986%3a73407
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Minecraft server isn't starting
- [SOLVED] Minecraft Crash # EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x00007ff83ead0e80, pid=25320, tid=24944
Please don't post text as images. It is a crash in your graphics driver nvoglv64.dll (I think that's what it says?) Check your driver is up-to-date then contact the manufacturer- Every time I open up minecraft it crashes
Your configuration file is invalid/corrupted. You can find it in the config folder. If you don't have a backup of the file and don't know how to fix it (ask the mod author), you can delete the file and it should be recreated with default configuration.- [1.19.2] Question about blocks and explosions
You don't need an entity. The entity is to simulate a fuse. 80 ticks (4 seconds) until the explosion happens. You can just set the block to air and call level.explode() to make the explosion instant.- My mod is loaded but it doesn't work anyway
Just change the codec to use a list of items instead of a single item. https://forge.gemwire.uk/wiki/Codecs It's really up to you how much and what configuration you want for your modifiers.- APTweaks: Player (adaptive_performance_twaks_player) has failed to load correctly
You've installed the player module but not the "core" module that it needs. https://www.curseforge.com/minecraft/mc-mods/adaptive-performance-tweaks-core- [1.19.2] Rendersystem called from wrong thread
If you don't want to use a container menu, you will need to send a custom network packet to the client that tells it to the open the screen. I don't know of any vanilla code that does this? You normally want the linkage between client and server that the container menu provides for making sure state is updated on the server.- My mod is loaded but it doesn't work anyway
There's no such block tag as minecraft:cobblestone https://github.com/misode/mcmeta/tree/data/data/minecraft/tags/blocks There is a forge:cobblestone/normal https://github.com/MinecraftForge/MinecraftForge/blob/1.19.x/src/generated/resources/data/forge/tags/blocks/cobblestone/normal.json Or you can change your GLM to use a LootItemCondition that matches a specific block instead of a block tag.- My mod is loaded but it doesn't work anyway
All your files are in the wrong place. They should be src/main/resource/data/<namespace> you are missing the data folder in the path https://github.com/TagonZ/MC/tree/main/src/main/resources/forge Even then, this file would be in the wrong place: https://github.com/TagonZ/MC/blob/main/src/main/resources/forge/loot_modifiers/cobblestone.json You reference it here as cobblestonedrops:cobblestone https://github.com/TagonZ/MC/blob/main/src/main/resources/forge/loot_modifiers/global_loot_modifiers.json which means it should be in src/main/resources/data/cobblestonedrops/loot_modifiers/cobblestone.json see step (2) in the link I posted above.- [1.19.2] Rendersystem called from wrong thread
You are calling setScreen() on the server thread. mobInteract() is called on both the client and server. https://forge.gemwire.uk/wiki/Sides You shouldn't even be referencing client classes directly, like your QuestScreen, in common classes like an Entity that exists on dedicated servers. The vanilla villager's mobInteract() uses Player.openMenu() which opens a container menu. i.e. a screen that is managed on the server with a "proxy" on the client. In particular MerchantMenu with its gui MerchantScreen.- Unable to mine blocks in custom 1.19.2 mod
When you are in the game, look at the block and press F3. On the right hand side you can see what tags it has. You should also look at run/logs/debug.log because you have lots of errors in your datapack. The one stopping your blocks being mined is because this deepslate ore block does not exist. So it fails to load that file. https://github.com/Nexeran/Mundane_Chronicles_Mod/blob/505bfda1db4d6d761309dad63b787ea3d1731d68/src/main/resources/data/minecraft/tags/blocks/mineable/pickaxe.json#L6- Description: Rendering overlay / java.lang.IllegalArgumentException: Failed to create player model for default
Issue with the illuminations mod. Check you have the latest version then contact then contact the mod author.- [SOLVED][1.19.2] Changing the hitbox of an entity?
https://forums.minecraftforge.net/topic/118333-1192-hitboxes/- Minecraft world crash when I'm trying to join or create it
It's an FAQ. But- Minecraft world crash when I'm trying to join or create it
Use the 1.19.2 version of journeymap https://www.curseforge.com/minecraft/mc-mods/journeymap/files/all?filter-game-version=1738749986%3A73407- Getting Eror While starting the startserver.bat for All the Mods to the Sky
Use java 17, mixin does not support java 19- [1.19] screen buttons and picture
I don't answer "what does this parameter do" questions unless it is non-trivial. You can read the code just as well as I can. Or you can install parchment to get more meaningful parameter names and some javadoc. https://parchmentmc.org/ There is no multi line button in vanilla minecraft AFAIK. If you want one, you will have to write it yourself, see the other MultiLine* widgets. Or you can you use a library mod that somebody else has written that has this feature.- [1.19] screen buttons and picture
For the background look at something like the ErrorScreen which uses fillGradient() Looks like there is also a plain fill() method in GuiComponent For the image look at something like the AdvancementScreen which uses blit() to put this image on screen https://github.com/misode/mcmeta/blob/assets/assets/minecraft/textures/gui/advancements/window.png Your button is broken because you made it too tall. If you look at AbstractWidgets.renderButton() and the widgets image, the button is 20 "pixels". See Button.DEFAULT_HEIGHT Above that are different variants of the button meant for animating the press. You are using 50 so you are drawing more of this image than you want. https://github.com/misode/mcmeta/blob/assets/assets/minecraft/textures/gui/widgets.png - [SOLVED] Minecraft Crash # EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x00007ff83ead0e80, pid=25320, tid=24944
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