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Nieue

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Everything posted by Nieue

  1. And that didn't work, I think because it has 3 sides (front, top and side)
  2. Hello, I've been creating a mod with a custom furnace, but when I try to give it a texture, it comes up as white with texture missing. I have already created other blocks/items that DO have the good textures, but this one doesn't want to work. Oh and the GUI doesn't work as well Class: GUICombiner class And my armor works PERFECTLY, but it doesn't render on the player, how do I do this? Tutorials on youtube didn't work for me, so I've just let it rest for a minute but I want to know it now Main mod class (if that's needed) Thanks already
  3. And what about the texture and gui problem?
  4. Can someone help me? Tutorials didn't help
  5. Okay, so I've got it in game but the block has only the textures of furnace_side all over it and if I try to add a GUI it doesn't work -> just says texture missing Oh, and I am creating a multiple input furnace, but I don't know how to get the recipes for that
  6. Thanks, now it doesn't crash. But the block isn't in when I open up minecraft...can you help me with that?
  7. Forget ModPacketHandler class, and I edited something in there to what it should be called, but then I get an error: ForgeModLoader-client-0: other crash log
  8. hello, I've recently created a custom furnace (combiner) in my mod. and I have 0 errors on every class, but when I load up minecraft from within eclipse it gives a black screen. Here are all of the classes that I created/edited for it Mainclass: Combiner class CombinerRecipes class ContainerCombiner class GUICombiner class GuiHandler class SlotCombiner class TileEntityCombiner class ModPacketHandler class
  9. What version of Minecraft are you compiling for? Did you do the correct imports? 1.5.1 and yes, I imported everything that came with that line of code
  10. public final static Item Amethyst = new Amethyst(6325).setUnlocalizedName("amethyst"); } Why is there a bracket? You close the class definition here... OMG that was it? Thanks, now it works again
  11. If I copy that, I get an extra error with the ".getSuggestedConfigurationFile()" And there are 2 quick fixes, but I don't know if they help correctly: 1. Create method 'getSuggestedConfigurationFile()' in type 'FMLInitializationEvent' 2. Add cast to 'event'
  12. Hello, I've created a mod and wanted to add my first block in it. But when I create this code: public final static Block AmethystBlock = new AmethystBlock(6543).setHardness(5.0F).setResistance(10.0F).setUnlocalizedName("amethystblock").setCreativeTab(CreativeTabs.tabBlock); It gives me errors that are weird: At my "public static CommonProxy Proxy;" it gives the error "Syntax errors on tokens, delete these tokens" And at my "public void load(FMLInitializationEvent event){" it gives 3 errors: - Syntax error on token "void", @ expected - Syntax error(s) on token(s), misplaced construct(s) - Syntax error, insert "enum Identifier" to complete EnumHeader Can someone help me please?
  13. Hello, I've recently created a mod in Eclipse, and inside Eclipse it runs just fine. But when I recompile and reobfuscate it, put it in a zip and run minecraft with it: minecraft crashes. My mod zip looks like this: [map] mods > [Map] DennisMod > [map]client > ClientProxy.class wk.class [map] COMMON > (all my mod classes) wl$1.class wl.class What am I doing wrong? Crash report (My mod's name is Dennis' Mod, if that helps): P.S. 1: I did also edit 2 classes from vanilla minecraft (at least I think they are from vanilla): 1. EnumToolMaterial (I added two new ToolMaterials) 2. Item (I added a item from my mod to the item list) P.S. 2: Don't say that I have to delete the wk.class ,wl$1.class & wl.class because I already tried that.
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