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Everything posted by Hipposgrumm
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Can you post the whole crash log?
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It's caused by FancyMenu. I would suggest removing it, but since you are creating a modpack, I assume that would not be ideal. My next suggestion is to change to different versions of the mod (for 1.19.x not including 1.19.3), deleting whatever configuration you currently have for it, or if all else fails, contact the mod author or find an alternative (but I'm sure there aren't many, if any).
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My minecraft crashes with the new version of the mod.
Hipposgrumm replied to Dielogan's topic in Support & Bug Reports
1.16.5 is no longer supported here. We only support (1.18.x and 1.19.x). -
I am trying to mixin to the Vex class to give itself an effect if the owning evoker has said effect. The only problem is I can't reference the "this" object from the Vex class and there is no entity getter method or variable to get the vex entity (just the owner). package gg.hipposgrumm.intangibility.effects.intangibility.special_cases; // Imports Ommitted @Mixin(Vex.class) public class EvokerVexIntangibleLifelink { @Shadow @Nullable private Mob owner; @Inject(method = "Lnet/minecraft/world/entity/monster/Vex;tick()V", at = @At("HEAD")) private void intangibilitypotion_ifvexsummonerisintangiblebecomeintangible(CallbackInfo ci) { if (this.owner.hasEffect(Main.INTANGIBILITY.get())) { ((Vex)this).addEffect(new MobEffectInstance(Main.INTANGIBILITY.get(), this.owner.getEffect(Main.INTANGIBILITY.get()).getDuration())); } } } This is the method I am trying to inject into: public void tick() { this.noPhysics = true; super.tick(); this.noPhysics = false; this.setNoGravity(true); if (this.hasLimitedLife && --this.limitedLifeTicks <= 0) { this.limitedLifeTicks = 20; this.hurt(DamageSource.STARVE, 1.0F); } } Is there any easy way to do this?
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Visual problems with OptiFine (1.18.2)
Hipposgrumm replied to hereticon_'s topic in Support & Bug Reports
If any mods you have change world rendering in some way, don't use Optifine (or if you play around with the settings enough you might find a fix if you are that desperate to use Optifine). Optifine uses it's own code and modifies a lot of rendering functions that break a lot of other mods (or breaks a lot if other mods break it). I've heard Rubidium is a good alternative. -
Game crashes when starting. "Error code: 1"
Hipposgrumm replied to Maxi Norie's topic in Support & Bug Reports
Exit Code 1 just means the game crashed. We can't help you if you don't supply a crash report. -
I looked into OctoEconomyAPI and saw that it was a JAR api for fabric. This means you have a fabric mod in your mods folder. I downloaded your mod folder and wasted 2 solid hours creating a Python script to try to find the faulty mod, and eventually just gave up. I suggest you create two installations with half or the mods in each, find which one doesn't launch, cut that one in half, and repeat until you find the fabric mod. Investigué OctoEconomyAPI y vi que era una API JAR para fabric. Esto significa que tienes un mod de Fabric en tu carpeta de mods. Descargué su carpeta de mods y desperdicié 2 horas completas creando un script de Python para tratar de encontrar el mod defectuoso, y finalmente me di por vencido. Le sugiero que cree dos instalaciones con la mitad o las modificaciones en cada una, encuentre cuál no se inicia, córtela por la mitad y repita hasta que encuentre la modificación Fabric. (The Python script I made is here): (El script de Python que hice está aquí):
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We don't support 1.12.2 anymore. We only support 1.18.x and 1.19.x.
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Take a look at the mod you provided's source code.
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It seems to be caused my Oculus. I would suggest removing it. The issue also seems to be attached to Rubidium. I would remove it if the problem persists.
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Minecraft Crash report -- what happened?
Hipposgrumm replied to Deoxysboy26's topic in Support & Bug Reports
1.12.2 is no longer supported on this forum. We only support 1.18.x and 1.19.x. -
game crashes due to unregistered block after switching computers.
Hipposgrumm replied to DJLas3r's topic in Modder Support
Can you supply the crash report, log, or build error when running ./gradlew runClient --debug? -
Can you submit the debug.log? (In Curseforge it's in Minecraft settings somewhere) ¿Puede enviar el archivo debug.log? (En Curseforge, está en la configuración de Minecraft)
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It looks like the port you are trying to host the server from is already in use (possibly by another server or another instance of Minecraft). You can change the port in server.properties, just make sure you forward that port on your router.
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Can you send a crash report? (<game_directory>/crash-reports) ¿Puedes enviar un informe de fallas? (<directorio_del_juego>/crash-reports)
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Can you provide a crash log? (<game_directory>/crash-reports) ¿Puede proporcionar un registro de fallas? (<directorio_del_juego>/crash-reports)
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You must use entity data because entity data will be sent to the client to update the model. E.G. The part of the turret you want to aim would be set as the head and you can use vanilla entity head rotation mechanics to determine what direction to aim. (Hopefully this is understandable and not a jumbled confusing mess.)
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I don't think you need Flywheel with newer versions of the Create mod. Je ne pense pas que vous ayez besoin de Flywheel sur les nouvelles versions du mod de Create. (Traduit avec Google Traduction)
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Game crashing when creating worlds :(
Hipposgrumm replied to Recherner's topic in Support & Bug Reports
If you want, I could do debug for you. But you would have to wait until Monday for results because I'm not active on weekends. You just have to send the modpack to me on Google Drive or so. If you need my email, message me (Forge Forum message). -
Game crashing when creating worlds :(
Hipposgrumm replied to Recherner's topic in Support & Bug Reports
My suggestion is to split the folder into two (half of the mods in each) (with AllTheModium+dependencies in each), find which one crashes, repeat with that folder and so on until you have one other mod. That mod is probably incompatible with AllTheModium. (Also a huge matter of patience and trial-and-error.) -
Game crashes on forge-40.1.73 Minecraft Version-1.18.2
Hipposgrumm replied to 3.1459's topic in Support & Bug Reports
Have you played without any mods? Try launching the game without any mods, if it continues, reinstall Forge. If it continues still, contact Forge support. -
How can I add a top texture to a block? 1.18.1
Hipposgrumm replied to Leventeand1's topic in Modder Support
From grass_block.json: { "parent": "block/block", "textures": { "particle": "block/dirt", "bottom": "block/dirt", "top": "block/grass_block_top", "side": "block/grass_block_side", "overlay": "block/grass_block_side_overlay" }, "elements": [ { "from": [ 0, 0, 0 ], "to": [ 16, 16, 16 ], "faces": { "down": { "uv": [ 0, 0, 16, 16 ], "texture": "#bottom", "cullface": "down" }, "up": { "uv": [ 0, 0, 16, 16 ], "texture": "#top", "cullface": "up", "tintindex": 0 }, "north": { "uv": [ 0, 0, 16, 16 ], "texture": "#side", "cullface": "north" }, "south": { "uv": [ 0, 0, 16, 16 ], "texture": "#side", "cullface": "south" }, "west": { "uv": [ 0, 0, 16, 16 ], "texture": "#side", "cullface": "west" }, "east": { "uv": [ 0, 0, 16, 16 ], "texture": "#side", "cullface": "east" } } }, { "from": [ 0, 0, 0 ], "to": [ 16, 16, 16 ], "faces": { "north": { "uv": [ 0, 0, 16, 16 ], "texture": "#overlay", "tintindex": 0, "cullface": "north" }, "south": { "uv": [ 0, 0, 16, 16 ], "texture": "#overlay", "tintindex": 0, "cullface": "south" }, "west": { "uv": [ 0, 0, 16, 16 ], "texture": "#overlay", "tintindex": 0, "cullface": "west" }, "east": { "uv": [ 0, 0, 16, 16 ], "texture": "#overlay", "tintindex": 0, "cullface": "east" } } } ] } You want what is under "texture": {} -
The game crashed whilst exception in server tick loop 1.18.2
Hipposgrumm replied to EgoLote's topic in Support & Bug Reports
Does it work when you remove XL Packets?